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10/3/25删档后的更新日志,变动很大(由whiskyjack翻译)

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发表于 2010-3-26 20:13:26 | 显示全部楼层 |阅读模式
英文好的,可以尝试翻译一下。我用机械翻译+英文凑活看个大概意思,很多都不明白。

Changelog 25/03/2010 and Server Wipe
Yesterday at 05:52:13 pm

The third time in 8 months of time, the server has been full wiped, due to client and server improvements and a fresh game economy. Also the game server will be pleased with a big content update, which includes new jobs, quests and other game mechanics. Read the full changelog below:


FIXES:
- Doctors check for poison and radiation level properly.
- Fixed waterpump in scrapheap base.
- Fixed timeouts for 'upgrades'. Check how they behave with deteriorated/broken items.
- Item dismantling not possible during combat.
- Day pass bug - day pass was becoming obsolete after bartering with some trader.
- Fixed many follower-related bugs.
- Fixed Bonus Rate of Fire.
- First aid and Doctor impossible to use during turn-based combat.
- Fixed about 70-80 more larger or smaller bugs.

FEATURES:
- We introduced the first 3d models from Interplay's canned Van Buren. These are among others: Rats, Desert Stalker, Radtoads, Deathclaws, the Venus Mantrap and more.
- There are now a few mining locations, where it's possible to mine ore and minerals.
- Abandoned mines are for sale in certain places.
- It's now possible to trade (give) slaves to other players.
- Random fetcher quests, currently only available from Monte Carlo in Boneyard.
- New quests available in Hub bar, speak to Risto.
- New job available, lifting boxes at local caravans in a number of towns. The job is tough, but the caps are good.
- Certain locations are colored by their function. For example, faction bases are blue.
- Green contours for followers (note: they are still red right after being spawned. Relog helps).
- Some new locations, explore.
- Some treasures are now hidden in the game world.
- Three new faction bases added (2 generic, 1 via quest).
- One new car is added.
- Added NCR Ranger armor.
- Various encounter and city maps overhauled.
- Added barbers to at least Klamath and Vault City (Changes male hair between short and long. Visual needs to be "refreshed" with armor change.)
- Holodisks can now be used to read and store data.
- Doors can be smashed by producing an explosion at most one hex far from it. Metal doors may require more than one attempt. Doors in towns will regenerate in 30 minutes.
- Various new quests:
   * Some basic stuff for starter.
   * Abandoned Bunker, Scout in Junktown.
   * It came from the desert, Dr. Wong in San Francisco.
   * Stranded Rust, Trapper in Klamath.
   * The sad wife, Woman in the Hub.
   * The Rail Line Gang, Gunther in the NCR.
   * Medical investigation, Dr. Andrew in Vault City.
   * A Man's Job, Hammilton in the Boneyard.
   * Montag's Water Pump, Montag in the Boneyard.

CHANGES (WIP):
- A lot of item prices are adjusted.
- New instanced starting locations.
- Reputation gain for selling items at traders.
- Player can send distress calls only for 10 minutes of encounter map lifetime. Every player who dies on visible encounter forgets the location.
- New/modified TC again. Closely follows this suggestion.
- Added ~timeouts command to toggle showing of nonzero timeouts on the screen.
- Suicide command (works only when you're knocked out): ~cuttheveins .
- Limit for a sum of all profession levels increased to 4.
- Sneaking:
   * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75 points from it, depending on the look direction (back, back-side, front-side, front resp.).
   * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
   * See change for a Ghost perk too.
- Flagging and flag-related issues:
   * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
   * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say if he is. The victim will be informed in such case in the log.
   * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. &quotushing" option has beed added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
   * Attacking, holding explosives: same as before.
   * Wielding weapons and drugs: guards reaction time increased to 15 seconds.
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.
- Critical tables reworked again. They are now in the middle of vanilla FO2 tables and pre-wipe tables.
- Slightly decreased impact of luck on aimed critical hit bonus.
- Cumulative timeout for gathering (up to 20 minutes).
- Weakened timeout after first aid, no xp for removing it.
- Tent garbaging delay increased to 4 weeks.
- Gangs with their bases are being removed after 4 weeks of not being used (terminal not accessed by a member).
- Slaves are not counted towards encounter scaling, and other followers have two "free" slots, so each follower above that limit counts as player.
- When entering wasteland from worldmap, player may face random encounters too (with twice as small chance as normal wandering).
- The crafting mechanics have been reworked. This includes shortened timeouts, cumulative timeouts (20 minutes), high/low quality materials and lower prices.

VANILLA INHERITED CHANGES:
- Several improvements to the server performance and stability.

IMPORTANT:
- Use the Updater to get the new client and game files. After the update, you have to login at least once in order to regenerate the default.cache file. If you just see burning people, restart the client.
发表于 2010-3-26 20:41:00 | 显示全部楼层
The third time in 8 months of time, the server has been full wiped, due to client and server improvements and a fresh game economy. Also the game server will be pleased with a big content update, which includes new jobs, quests and other game mechanics. Read the full changelog below:
这是8个月以来的第三次,服务器完全清零了。目的是提高服务器的效率以及提供一个全新的游戏经济体系。服务器也包括很多新的内容,新工作,任务以及其他机制。请阅读下面的变更项目。

FIXES:
已改正:
- Doctors check for poison and radiation level properly.
医生能正确的检查中毒和辐射的级别
- Fixed waterpump in scrapheap base.
修正了废料堆基地的水泵问题
- Fixed timeouts for 'upgrades'. Check how they behave with deteriorated/broken items.
修正了升级物品的冷却时间。请在游戏中检测具体修理破损物品的效果。
- Item dismantling not possible during combat.
不能在战斗过程中分解物品
- Day pass bug - day pass was becoming obsolete after bartering with some trader.
时间问题-修正了跟某些商人交易后,时间不会继续的问题
- Fixed many follower-related bugs.
修正了很多跟人员的问题(我理解,应该是指佣兵,奴隶在服务器重起后会自动跟随的问题)
- Fixed Bonus Rate of Fire.
修正了额外快速开火的特技
- First aid and Doctor impossible to use during turn-based combat.
在回合制下,不能使用医疗和急救技能
- Fixed about 70-80 more larger or smaller bugs.
修正了70-80个大大小小的问题
发表于 2010-3-26 21:02:40 | 显示全部楼层
FEATURES:
新特性:
- We introduced the first 3d models from Interplay's canned Van Buren. These are among others: Rats, Desert Stalker, Radtoads, Deathclaws, the Venus Mantrap and more.
我们引入了Interplay的Van Buren 3d模型。包括老鼠,沙漠尾行者,辐射蛤蟆,死爪,Venus Mantrap(不知道是什么)以及其他
- There are now a few mining locations, where it's possible to mine ore and minerals.
现在提供了一些挖矿地点,可以挖到铁矿或者矿物质
- Abandoned mines are for sale in certain places.
某些地方会出售遗弃的矿洞
- It's now possible to trade (give) slaves to other players.
现在可以和玩家交易奴隶或赠给玩家奴隶
- Random fetcher quests, currently only available from Monte Carlo in Boneyard.
随机快递任务,只能在Boneyard城市的Monte Carlo接取
- New quests available in Hub bar, speak to Risto.
Hub的酒吧出现了新任务,从Risto处接取
- New job available, lifting boxes at local caravans in a number of towns. The job is tough, but the caps are good.
新的工作,可以在某些城镇为商队搬箱子。工作很辛苦但是工资不错。
- Certain locations are colored by their function. For example, faction bases are blue.
地点按其功能被标以不同颜色。比如,基地会被标成蓝色
- Green contours for followers (note: they are still red right after being spawned. Relog helps).
跟随者的外廓会是标成绿色(如果重生后还会是红色,但是重新进登陆会有所帮助)
- Some new locations, explore.
一些新的地点,请探索
- Some treasures are now hidden in the game world.
在游戏世界中,隐藏了某些宝藏
- Three new faction bases added (2 generic, 1 via quest).
添加了3种新的基地(2种普通的,一种需要做任务)
- One new car is added.
添加了一个新车型
- Added NCR Ranger armor.
添加了NCR游骑兵装甲
- Various encounter and city maps overhauled.
修正了各类城市以及野外遇敌地图
- Added barbers to at least Klamath and Vault City (Changes male hair between short and long. Visual needs to be "refreshed" with armor change.)
在Klamath和VC,添加了理发师(发型可以使短发或者长发,换装甲时需要刷新一边看到新效果)
- Holodisks can now be used to read and store data.
硬盘可以用来存储数据
- Doors can be smashed by producing an explosion at most one hex far from it. Metal doors may require more than one attempt. Doors in towns will regenerate in 30 minutes.
通过在大门一个距离使用爆炸物可以扎开门。金属门需要多次爆破。城镇里面的门在30分钟后刷新
- Various new quests:
各种新任务
   * Some basic stuff for starter.
一些给新手的基本任务
   * Abandoned Bunker, Scout in Junktown.
废弃的地堡,任务人物:垃圾镇的侦察兵
   * It came from the desert, Dr. Wong in San Francisco.
沙漠中的来客,任务人物:旧金山 王博士
   * Stranded Rust, Trapper in Klamath.
搁浅的锈船,任务人物:Klamth的猎人
   * The sad wife, Woman in the Hub.
悲伤地妻子,任务人物:Hub的女人
   * The Rail Line Gang, Gunther in the NCR.
铁轨帮,任务人物:NCR, Gunther
   * Medical investigation, Dr. Andrew in Vault City.
医学调查,任务人物:VC, Andrew博士
   * A Man's Job, Hammilton in the Boneyard.
男人的任务, 任务人物:Boneyard, Hammiton
   * Montag's Water Pump, Montag in the Boneyard.
水泵任务, 任务人物:Boneyard, Montag
发表于 2010-3-26 21:39:58 | 显示全部楼层

Re:10/3/25删档后的更新日志,变动很大

CHANGES (WIP):
变更(清档后):
- A lot of item prices are adjusted.
很多物品的价格做了调整
- New instanced starting locations.
新的出生地点
- Reputation gain for selling items at traders.
卖给商人物品会提高声望
- Player can send distress calls only for 10 minutes of encounter map lifetime. Every player who dies on visible encounter forgets the location.
玩家发出的求救信号只会在野外地图持续10分钟,任何在改野外地图中死亡的玩家会失去这个地点的坐标。
- New/modified TC again. Closely follows this suggestion.
新的更改了的城市控制机制,参照论坛帖子。
- Added ~timeouts command to toggle showing of nonzero timeouts on the screen.
增加了倒计时命令~timeout
- Suicide command (works only when you're knocked out): ~cuttheveins .
如果被打倒,可以使用自杀命令,~cuttheveins(然后就直接死亡了,不用等别人把你hp打到-20下了,个人理解)
- Limit for a sum of all profession levels increased to 4.
每人可学职业上限增加到4个
- Sneaking:
潜行
   * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75 points from it, depending on the look direction (back, back-side, front-side, front resp.).
潜行的角度惩罚效果不再是按百分比而是按扣除25,50或者75点效果。扣除数值取决于当前目标人物的视线方向(正后方,后侧,前侧,正前方)
   * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
当发现有潜行对手时,观察者的视野会减少(当前的潜行对手会影响视线)。减少范围是50%,40%,20%,0%,取决于目前的观察者视线方向。
   * See change for a Ghost perk too.
鬼魂特技也有变动
- Flagging and flag-related issues:
标记以及标记相关的问题
   * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
标记功能保留了下来,但不再是所有人都能看到效果。所有被标记的人都是有效目标。(我理解是可以被攻击,这里的标记是指在玩家在城市里的干了违法的事情,然后被系统标记)
   * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say if he is. The victim will be informed in such case in the log.
偷窃:守卫不会攻击窃贼,如果窃贼偷窃失败或被发现,守卫会提醒玩家。受害者会被提醒
   * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. &quotushing" option has beed added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
守卫不会攻击标记为挡路的玩家,他们仅仅是给予警告和标记改玩家。提供了新选项推开”,按ALT+鼠标左键后,出现的菜单里面会出现这个选项(跟随者菜单)。这将把挡路玩家挪开。执行动作的人必须是离挡路的人1格并且对方被标记为挡路。
   * Attacking, holding explosives: same as before.
攻击他人,手持炸药,处理方法和以前一样
   * Wielding weapons and drugs: guards reaction time increased to 15 seconds.
守卫对手持武器,毒品的玩家的反应时间延长到15秒
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.
鬼魂特技,增加30%的潜行效果,而不是以前的20%,每次做潜行相关的判定时会被计算入内。可以把潜行技能调高到300%以上
- Critical tables reworked again. They are now in the middle of vanilla FO2 tables and pre-wipe tables.
暴击机制重新设定了,目前的效果是辐射2和清档前的折中
- Slightly decreased impact of luck on aimed critical hit bonus.
少量减少了幸运对瞄准射击暴击率的加成
- Cumulative timeout for gathering (up to 20 minutes).
采集冷却时间使用累计制度,最多可以累计到20分钟(连续采多次,时间会累加,最大不能超过20分钟)
- Weakened timeout after first aid, no xp for removing it.
移除急救后的虚弱时间不会给予经验
- Tent garbaging delay increased to 4 weeks.
无用帐篷的移除时间调整至4周
- Gangs with their bases are being removed after 4 weeks of not being used (terminal not accessed by a member).
无人使用的基地和相关帮派将会在四周后被移除(没有任何成员使用终端)
- Slaves are not counted towards encounter scaling, and other followers have two "free" slots, so each follower above that limit counts as player.
奴隶不在影响遇敌规模。其他跟随者都会有两个有效的跟随位置,超出这个范围的任何跟随者会被算成一个玩家。(这句活英文都看懂了,但完全不知道啥意思。猜测是每个人可以免费带两个玩家,超出的才跟魅力有关,需要验证)
- When entering wasteland from worldmap, player may face random encounters too (with twice as small chance as normal wandering).
当从大地图进入地区地图的时候,玩家会有几率碰到随机遭遇战。(相当于普通大地图遇敌的0.5倍几率)
- The crafting mechanics have been reworked. This includes shortened timeouts, cumulative timeouts (20 minutes), high/low quality materials and lower prices.
重新设定了制造体系,冷却时间缩短,冷却时间被累加,矿物分高品质/低品质。价格更加低廉
VANILLA INHERITED CHANGES:
Vanilla 项目继承而来的改动
- Several improvements to the server performance and stability.
服务器的性能和稳定性提高
IMPORTANT:
重要:
- Use the Updater to get the new client and game files. After the update, you have to login at least once in order to regenerate the default.cache file. If you just see burning people, restart the client.
使用更新器去更新客户端。更新结束后,你需要重新登陆至少一次一边重新生成缓存文件。如果你看到角色是一个燃烧人,重启客户端。
发表于 2010-3-26 21:41:05 | 显示全部楼层
以上是按个人理解翻译的,头次翻译,肯定有不准确的地方。请大家帮助指出问题,谢谢。
另外有些地名人名,怪物名未作翻译。
发表于 2010-3-26 22:53:08 | 显示全部楼层
- Slaves are not counted towards encounter scaling, and other followers have two "free" slots, so each follower above that limit counts as player.
奴隶不在影响遇敌规模。其他跟随者都会有两个有效的跟随位置,超出这个范围的任何跟随者会被算成一个玩家。(这句活英文都看懂了,但完全不知道啥意思。猜测是每个人可以免费带两个玩家,超出的才跟魅力有关,需要验证)

这句可能没翻译准确。可能只是针对遇敌规模来讲,超出两个跟随者的任何跟随者会被算成一个玩家。跟能带多少玩家没关系。只是遇敌规模。
发表于 2010-3-26 23:32:31 | 显示全部楼层
一些更正和补充。谢谢Zyphol的大力帮助
- Day pass bug - day pass was becoming obsolete after bartering with some trader.
修正了在和某些商人交易后,(VC)一日通行证会过期的问题

Venus Mantrap - 一种食人植物

某些地方会出售遗弃的矿洞(私人矿场,75k一个)

帮商队搬箱子的任务报酬是200瓶盖,50经验

在Klamath和VC,添加了理发师(发型可以使短发或者长发,换装甲时需要刷新一遍看到新效果) -- SF火车站也有理发师

垃圾捡取,现在垃圾需要在野外城市废墟场景拾取。
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