|
|
楼主 |
发表于 2009-10-25 09:51:45
|
显示全部楼层
那为了以后看着方便
我自己贴一下咯~
貌似ctrl+v过来格式很无奈……
Regular perks
Note: These perks are gained by leveling. To see the quest perks, go to Quest perks
Name Level req Other requirements Ranks Description Code
Black Widow/
Lady Killer 2 1 You do +10% damage against opponents of the opposite sex. You'll sometimes have access to unique dialogue options when dealing with the opposite sex. 00094EB8/
00094EB9
Daddy's Boy/
Daddy's Girl 2 IN 4 3 Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills. 00044948/
00069310
Gun Nut 2 IN 4, AG 4 3 You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills. 0004494E
Little Leaguer 2 ST 4 3 Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill. 00014B97
Thief 2 PE 4, AG 4 3 With each rank of the Thief perk, you gain an immediate bonus 5 points to both Sneak and Lockpick skills. 00031DD6
Swift Learner 2 IN 4 3 With each rank in the Swift Learner perk, you gain an additional 10% of total Experience Points whenever Experience Points are earned. 00031DD3
Intense Training 2 10 With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes. 00044CB1
Child at Heart 4 CH 4 1 The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices. 00003142
Comprehension 4 IN 4 1 With the Comprehension perk, you gain one additional skill point whenever a skill book is read. 00031DE1
Educated 4 IN 4 1 With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness. 00031DD8
Entomologist 4 IN 4, Science 40 1 With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach, Giant Ant, or Radscorpion. 00031DD9
Scoundrel 4 CH 4 3 Take the Scoundrel perk, and you can use your wily charms to influence people - - each rank raises your Speech and Barter skills by 5 points. 00044CA6
Iron Fist 4 ST 4 3 With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank. 00031DDB
Bloody Mess 6 1 With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons. 00094EBA
Lead Belly 6 EN 5 1 With the Lead Belly perk, you take 50% less radiation from drinking irradiated water. 00044CA9
Toughness 6 EN 5 1 With the Toughness perk, you gain +10% to overall Damage Resistance, up to the maximum of 85%. 00031DE0
Fortune Finder 6 LK 5 1 With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would. 00031DE3
Gunslinger 6 1 While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased. 00094EBB
Demolition Expert 6 Explosives 50 3 With each rank of this perk, all of your explosive weapons do an additional 20% damage. 00031DAB
Commando 8 1 While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased. 00099828
Rad Resistance 8 EN 5 1 Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance. 00031DA9
Scrounger 8 LK 5 1 With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would. 00031DAA
Size Matters 8 EN 5 3 You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the Big Guns Skill. 0009982E
Strong Back 8 ST 5, EN 5 1 With the Strong Back perk, you can carry 50 more pounds of equipment. 00031DDE
Impartial Mediation 8 CH 5 1 With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level. 00044CAD
Animal Friend 10 CH 6 2 At the first rank of this perk, animals simply won't attack. At the second rank, they will come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin. 00031DB5
Finesse 10 1 With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck. 00094EC1
Mister Sandman 10 Sneak 60 1 With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP. 00031DAD
Mysterious Stranger 10 LK 6 1 You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency. 00031DBC
Nerd Rage! 10 IN 5, Science 50 1 You've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below. 00044CA7
Night Person 10 1 When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock", and remains active both inside and outside. 00094EBD
Here and Now 10 1 The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings. 00031DAC
Pyromaniac 12 Explosives 60 1 With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab. 00031DB2
Cannibal 12 1 With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature. 00094EBC
Life Giver 12 EN 6 1 With the Life Giver perk, you gain an additional 30 hit points. 00031DB1
Robotics Expert 12 Science 50 1 With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. 00031DC2
Sniper 12 PE 6, AG 6 1 With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased. 00031DB4
Silent Running 12 AG 6, Sneak 50 1 With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. 00031DB3
Fast Metabolism 12 1 With the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks. 00094EBF
Lawbringer 14 1 Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma. 00044CAC
Chemist 14 Medicine 60 1 With the Chemist perk, any chems you take last twice as long. 0009982D
Contract Killer 14 1 Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative Karma. 00044CA8
Cyborg 14 Medicine 60, Science 60 1 You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill.
00044CAB
Light Step 14 PE 6, AG 6 1 With the Light Step perk, you'll never set off an enemy's mines or floor-based traps. 00031DB7
Master Trader 14 CH 6, Barter 60 1 When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%. 00031DB8
Adamantium Skeleton 14 1 With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would. 00094EC4
Tag! 16 1 The Tag! perk allows you to select a fourth Skill to be a Tag Skill, which instantly raises it by 15 points. 00031DBD
Better Criticals 16 PE 6, LK 6 1 With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent. 00031DBB
Action Boy/
Action Girl 16 AG 6 1 With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in V.A.T.S.. 00031DBA/
0007B202
Chem Resistant 16 Medicine 60 1 Having the Chem Resistant perk means you're 50% less likely to develop an addiction to chems, like Psycho or Jet. 00099827
Infiltrator 18 PE 7, Lockpick 70 1 With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt. 00044CB0
Computer Whiz 18 IN 7, Science 70 1 Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of. 00031DC4
Concentrated Fire 18 Energy Weapons 60, Small Guns 60 1 With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increase slightly with each subsequent hit on that body part. 00044CAF
Paralyzing Palm 18 Unarmed 70 1 With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed. (note: contrary to what this insinuates, unarmed weapons such as brass knuckles will still perform paralyzing palm in V.A.T.S.) 00044CAA
Solar Powered 20 EN 7 1 With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health. 00031DC5
Ninja 20 Melee Weapons 80, Sneak 80 1 The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. 00031DCC
Grim Reaper's Sprint 20 1 If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S. 00099834
Explorer 20 1 When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore! 00031DE5
Important Note: Codes can be used by opening the console in the PC version and using the following commands
player.removeperk [perk code]
player.addperk [perk code]
Replace [perk code] with the code listed for the desired perk. For ranked perks, repeat the process until the desired rank is reached.
edit Quest perks
You can get these perks as a reward for quests.
Name Found in quest Requirements Description Code
Ant Might Those! Assist in eliminating the giant fire ants without eliminating their queen. +1 ST and +25% fire resistance. 000C1A6B
Ant Sight Those! Same as before, but choose this perk instead. +1 PE and +25% fire resistance. 000C1A6C
Barkskin Oasis Destroy Harold's heart. You gain a permanent +5% to Damage Resistance. 00035E04
Dream Crusher Wasteland Survival Guide Talk Moira Brown out of writing the Wasteland Survival Guide. Reduces an enemy's chance to critically hit you by 50%. Plus you get a discount and Moira can repair at 75 now. 00030FEB
Hematophage Blood Ties Talk to Vance about being a vampire. Blood Packs heal 20 Hit Points instead of 1 point. 00003131
Power Armor Training None Learned from the Paladin Gunny or completing Operation: Anchorage (quest) You won't be able to use a suit of Power Armor without this perk. 00058FDF
Rad Regeneration Wasteland Survival Guide Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks. With the Rad Regeneration perk, any crippled limbs will regenerate themselves when exposed to a certain level of radiation. (At least 400 rads of radiation is required for this to work) 0003066B
Survival Expert (Junior Survivor / Survival Guru) Wasteland Survival Guide Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter. varies You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, Additional DR, or 6 points to both the Medicine and Science or Sneak and Speech. Follow the link for more info. see article
Wired Reflexes The Replicated Man Side with Dr. Zimmer. Advanced technology from the Commonwealth has increased your reaction speed, giving you a 10% higher chance to hit in V.A.T.S. 00024D5C
Important note about quest perk codes: Trying to add them before doing the quest required may cause game to crash or corrupt.
edit Add-on perks
Perks available through add-ons.
[edit] Regular perks
These perks are added only in Broken Steel.
Name Level req Other requirements Ranks Description Code
Deep Sleep 22 1 You get the Well Rested benefit of +10% XP for eight hours no matter what bed you sleep in. xx003213
Puppies! 22 1 If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. After a while, you'll find a new dog waiting at Vault 101. xx003211
Quantum Chemist 22 Science 70 1 Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum xx004C71
Devil's Highway 24 Karma higher than Very Evil 1 Karma is instantly set to Very Evil. xx004C6D
Escalator to Heaven 24 Karma lower than Very Good 1 Karma is instantly set to Very Good. xx004C6F
Karmic Rebalance 24 Karma not neutral 1 Karma is instantly set to Neutral. xx004C6E
No Weaknesses 24 1 All SPECIAL stats lower than 5 become 5. xx00108E
Rad Tolerance 26 EN 7 1 No effects from minor radiation poisoning. xx0011C1
Warmonger 26 IN 7 1 All custom weapon types become available at 125% condition of your Repair skill (+25% Item HP) to you without the schematics. xx0011BE
Nerves of Steel 26 AG 7 1 Action Points regenerate faster. xx0011C2
Party Boy/Party Girl 28 1 You no longer suffer the withdrawl effect from alcohol addiction. xx0011BF/xx0011C0
Rad Absorption 28 EN 7 1 Radiation level slowly decreases automatically over time. xx0011BD
Nuclear Anomaly 30 1 Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion. Note that any allies in the vicinity will also suffer the effects of the blast! xx004C6C
Almost Perfect 30 1 All main SPECIAL stats are raised to 9. xx004C6B
[edit] Quest perks
Name Add-on Related quests Requirements Description Code
Covert Ops Operation: Anchorage all quests in the add-on Gather all 10 Intel Suitcases +3 to Science, Small Guns and Lockpick xx00bf70
Auto Axpert The Pitt Unsafe Working Conditions Collect 10 steel ingots in the Steelyard. Deal 25% more damage when using the AutoAxe xx0073e8
Booster Shot The Pitt Free Labor Complete Free Labor Radiation Resistance +10% xx007354
Pitt Fighter The Pitt Unsafe Working Conditions Complete the Hole battles. Radiation & Damage Resistance +3% xx0073ea
Punga Power! Point Lookout Walking with Spirits Complete Walking with Spirits Better radiation recovery from eating Punga Fruit xx001197
Ghoul Ecology Point Lookout Plik's Safari Read Plik's Journal +5 damage to ghouls xx00d1fe
Superior Defender Point Lookout The Local Flavor Complete The Local Flavor +5 damage and +10 armor when standing still xx00d1fa
Xenotech Expert Mothership Zeta This Galaxy Ain't Big Enough... Shoot random amount of enemies in shooting range (in ships weapon depot) with Alien weapons Increased damage with Alien weapons like the Alien Blaster or the Alien Disintegrator. xx00abb0
[edit] Cut perks
The following is based on Fallout 3 cut content and has not been confirmed by canon sources.
These are perks cut from Point Lookout which can only be obtained on the PC with the console.
Name DLC pack Description Code
Mirelurk Ecology Point Lookout +5 damage to Mirelurks. xx00fc2e
Gray Matters Point Lookout 25% less damage from attacks to your head. xx00d1fd
Swing For The Fences Point Lookout +10 damage with Melee Weapons. xx00d1fb |
|