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新安装了WIN7,自然要把辐射2装上,但是辐射2画面只是集中在屏幕中心,不知道该如何设置使其全屏,我的显卡是ATI的,是显卡设置问题还是辐射的显示设置问题,我玩火炬就没出现这个情况,另外复制一下我的辐射配置文件看怎么改
#The F2_RES Configuration file 09/11/2008
#A High Resolution Mod For Fallout 2
#
#Comments can start with # or ; anything on a line after a comment is not visible to program
[MAIN]
##################################################################################################################
# if AUTO_SCRN_SIZE = 0 - Screen Width and Height are set with SCR_WIDTH & SCR_HEIGHT.
# if AUTO_SCRN_SIZE = 1 - Screen Width and Height are set to current desktop resolution.
AUTO_SCRN_SIZE = 1
#Set the screen resolution here
SCR_WIDTH = 1024
SCR_HEIGHT = 768
#Set the number of colours here
# 8 for 8bit(original)
# 16 for 16bit colour (set only if your not using Sfall with graphics modes 4 or 5)
COLOUR_BITS = 8
[MOVIES]
##################################################################################################################
# if MOVIE_SIZE = 0 - movies remain the original size of 640x320
# if MOVIE_SIZE = 1 - movies will stretch to fit the screen while maintaining an aspect ratio of 2:1
# if MOVIE_SIZE = 2 - movies will stretch to fill the screen
MOVIE_SIZE = 1
# if SUBTITLE_AREA = 0 - movies will be full height and may overlap subtitles.
# if SUBTITLE_AREA = 1 - room will be made at the bottom of the screen to display subtitles.
SUBTITLE_AREA = 0
#Height of the area at the bottom of screen for displaying subtitles.
SUBTITLE_AREA_HEIGHT = 66
#Distance from the bottom of the screen to the bottom of the subtitles.
SUBTITLE_POS = 10
[MAPS]
##################################################################################################################
# if IGNORE_MAP_EDGES = 0 - map edges are set for each map by variables listed in
# the file named below by the MAP_EDGES_NAME setting.
# if IGNORE_MAP_EDGES = 1 - map scroll edges are ignored, scrolling is only limited by scroll limits.
IGNORE_MAP_EDGES = 0
#File name for the list of variables defining the map edges.(file is located in the f2_res folder)
MAP_EDGES_NAME = map_edges_RP.ini
# if IGNORE_PLAYER_SCROLL_LIMITS = 0 - scroll limits from player are controlled by the
# variables SCROLL_DIST_X and SCROLL_DIST_Y found below.
# if IGNORE_PLAYER_SCROLL_LIMITS = 1 - scroll limits from the player are ignored.
IGNORE_PLAYER_SCROLL_LIMITS = 0
#SCROLL DISTANCE FROM PLAYER
SCROLL_DIST_X = CENTRE_X+32 ; ORIGINAL 480
SCROLL_DIST_Y = CENTRE_Y+24 ; ORIGINAL 400
# if IFACE_BAR_MODE = 0 - the bottom of the map view window sits at the top of the IFACE Bar.
# if IFACE_BAR_MODE = 1 - the bottom of the map view window extends to the base of the screen and is
# overlapped by the IFACE Bar.
IFACE_BAR_MODE = 1
[OTHER_SETTINGS]
##################################################################################################################
# Error checking of EXE before memory write
# if MEM_CHECK_FLAG = 0 - Display error and Don't write to memory
# if MEM_CHECK_FLAG = 1 - Don't Display error and Don't write to memory
# if MEM_CHECK_FLAG = 2 - Don't Display error But Write to memory anywy
MEM_CHECK_FLAG = 0
#For UK, French & German versions
# if CD_CHECK = 0 - Fallout2 will load without CD_ROM
# if CD_CHECK = 1 - Fallout2 will check for the CD_ROM before running
CD_CHECK = 0
# if NOTIFY_CENTRE_X = 0 - notify bars will extened right from NOTIFY_X (original mode)
# if NOTIFY_CENTRE_X = 1 - notify bars will be centred around NOTIFY_X
# if NOTIFY_CENTRE_X = 2 - notify bars will extened left from NOTIFY_X
# NOTIFY_X can be found in VARIABLES section
NOTIFY_CENTRE_X = 0
[VARIABLES]
##################################################################################################################
#Variable Names CANNOT contain numbers, letters and underscores only.#
#Variables are all conveted to upper case so that SCR_WIDTH will be read the same as scr_WIDTH.#
#PANEL & MENU POSITIONS & SIZES-------------------------
#IFACE
IFACE_BAR_W = 640
IFACE_BAR_H = 100
IFACE_BAR_X = CENTRE_X-(IFACE_BAR_W/2)
IFACE_BAR_Y = SCR_HEIGHT-IFACE_BAR_H-1
SKILLBAR_X = IFACE_BAR_X+IFACE_BAR_W
SKILLBAR_Y = IFACE_BAR_Y
#LevelUp, Poisoned, Radiated, etc..
NOTIFY_X = IFACE_BAR_X ;CENTRE_X #See OTHER_SETTINGS section
NOTIFY_Y = IFACE_BAR_Y-21
LOAD_SAVE_X = CENTRE_X-320
LOAD_SAVE_Y = CENTRE_Y-240
PIPBOY_X = CENTRE_X-320
PIPBOY_Y = CENTRE_Y-240
WORLD_MAP_X = CENTRE_X-320
WORLD_MAP_Y = CENTRE_Y-240
BIO_SCRN_X = CENTRE_X-320
BIO_SCRN_Y = CENTRE_Y-240
LOCAL_MAP_X = CENTRE_X-320+60
LOCAL_MAP_Y = CENTRE_Y-240
INVENT_X = CENTRE_X-320+80
INVENT_Y = CENTRE_Y-240
DIALOG_X = CENTRE_X-320
DIALOG_Y = CENTRE_Y-240
CHAR_SCRN_X = CENTRE_X-320
CHAR_SCRN_Y = CENTRE_Y-240
OPTIONS_X = CENTRE_X-320
OPTIONS_Y = CENTRE_Y-240
TARGET_X = CENTRE_X-(504/2)
TARGET_Y = CENTRE_Y-(309/2)
[END]
################################################################################################################## |
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