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问过武器伤害的问题

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发表于 2010-11-22 09:58:02 | 显示全部楼层 |阅读模式
想问问子弹的加成效果会影响暴击伤害么?比如我用MC弹显示dam*1.75,那么暴击伤害也会变成1.75倍么?吃了psycho那种情况也是么?还有就是发现psycho和slasher同时吃dam还是增加25%~~
发表于 2010-11-22 11:26:09 | 显示全部楼层
可能是全部伤害计算完后(暴击/偷袭,打头,黑寡妇 etc),再乘以1.75


好像1.2 前这2种药可以一起吃的,现在改了么
 楼主| 发表于 2010-11-22 12:29:52 | 显示全部楼层
这样说就应该是连暴击伤害也增加了?我玩的是主机版,但应该是最新更新
发表于 2010-12-2 16:44:30 | 显示全部楼层
Damage = (Base + CritBase*BetterCriticals - DT)*DifficultyMultiplier*SneakMultiplier*HeadShotMultiplier*AmmoMultiplier*PerkMultipliers

Base - Base damage of the weapon (From the GECK.. The Vault still has inaccurate numbers for some weapons)

CritBase - Base critical hit damage. This is added to the base damage when critical hit is made. Usually the same as Base damage but it does differ for some weapons.

BetterCriticals - 1.5 if you have the perk, 1 otherwise

DT - damage threshold of the target

DifficultyMultiplier - 1 for Normal, 1/2 for Very Hard

SneakMultiplier - 2 if it's a Sneak Attack, 1 otherwise

HeadShotMultiplier - 2 if it's a head shot, 1 otherwise

AmmoMultiplier - 1 for normal ammo. Some AP ammo has this at 0.95 and some hand load ammo has this at 1.5.

PerkMultipliers - All the damage multipliers from perks multiplied together. I condensed all of them into one term for convenience. For example if you have three ranks of Lord of Death, Living Anatomy, Bloody Mess and Black Widow and your target is a human male, then this term would be 1.04*1.05*1.05*1.1 = 1.26126

The formula is by no means complete but it should be useful and give the right damage vast majority of the time, assuming your weapon is at full repair.
发表于 2010-12-2 16:58:31 | 显示全部楼层
很有用的公式哎

那个相应技能、武器耐久是直接影响基础伤害和基础暴击伤害的吧
发表于 2010-12-2 17:18:21 | 显示全部楼层

回 4楼(loluu) 的帖子

这一点我也不是很确定,技能好像影响的是命中率,装弹速度之类的,当然技能点数也决定了是否能拥有相应的perk,而perk就有perk-multipler啦,所以可以说间接影响。至于耐久度,我同意你的说法,应该是直接影响基础伤害的
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