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Unarmed
Damage: 1-(2+melee)
AP: 3 (punch), 4 (kick)
Type: Normal
Unarmed Moves:
PRIMARY PUNCH ATTACKS:
Strong Punch
Damage: +3
AP: 3
Requirements: Unarmed 55%, Agility 6
Hammer Punch
Damage: +5
AP: 3
Critical Chance: +5%
Requirements: Unarmed 75%, Agility 6, Strength 5, level 6
Haymaker
Damage: +7
AP: 3
Critical Chance: +15%
Requirements: Unarmed 100%, Agility 7, Strength 5, level 9
SECONDARY PUNCH ATTACKS:
Jab
Damage: +5
AP: 6
Critical: +5%
Requirements: Unarmed 75%, Agility 7, Strength 5, level 5
Palm Strike
Damage: +7
AP: 6
Critical: +15%
Bonus: Armour Piercing
Requirements: Unarmed 115%, Agility 7, Strength 5, level 12
Piercing Strike
Damage: +10
AP: 8
Critical: +40%
Bonus: Armour Piercing
Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
PRIMARY KICK ATTACKS:
Strong Kick
Damage: +5
AP: 4
Requirements: Unarmed 40%, Agility 6
Snap Kick
Damage: +7
AP: 4
Requirements: Unarmed 60%, Agility 6, Level 6
Power Kick
Damage: +9
AP: 4
Critical Chance: +5%
Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
SECONDARY KICK ATTACKS:
Hip Kick
Damage: +7
AP: 7
Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
Hook Kick
Damage: +9
AP: 7
Critical Chance: +10%
Bonus: Armour Piercing
Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
Piercing Kick
Damage: +12
AP: 9
Critical Chance: +50%
Bonus: Armour Piercing
Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
Overall rating: 6/10 |
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