; this script runs on the DOOR object elevator in bailey's crossroads and sends the player to DLC02VSS01
begin onActivate
if getActionRef == player
player.scaonactor
set DLC02LD.elevFlag to 1
setRumble 0.2 0.1 3
triggerHitShader 1
;While we're running this block, set any followers to Waiting so they don't wander into Anchorage
if ( JerichoRef.HasBeenHired == 1 )
set JerichoRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( CharonRef.HasBeenHired == 1 )
set CharonRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( DogmeatRef.HasBeenHired == 1 )
set DogmeatRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( ButchRef.HasBeenHired == 1 )
set ButchRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( CloverRef.HasBeenHired == 1 )
set CloverRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( RL3Ref.HasBeenHired == 1 )
set RL3Ref.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( MQ08FawkesRef.HasBeenHired == 1 )
set MQ08FawkesRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif
if ( StarPaladinCrossRef.HasBeenHired == 1 )
set StarPaladinCrossRef.Waiting to 1
set Followers.FollowerWaitingLeaveDay to ( GameDaysPassed + FollowerWaitTime )
endif