*City ruins are copy-paste of the same and only model
*the main quest will get you through an Hellgate London-ish nightmare in which you had to pass through kilometers of under ground for hours and hours
*Dogmeat is to be found in the exact same spot at the north east of the map while we were originally told that his location is random.
*you will come across bounty-hunters. I know that this is a cool thing, but remember that you'll never be attacked during fast travels.
*But don't worry: after three days, people forget about your deeds and you are forgiven.
*pay a prostitute and she will go to bed and sleep, not offering any particular dialog choice or text, not even a black screen.
*With hit chances like 3 to 5%: no way I'm going to succeed. Still, two critical hits. Gatlings destroyed. But only if you aim the sensors: elsewhere it does not work. Honestly it feels as if enemies had weak points and if you shot them where the developer expected you to shoot, then stats suddenly become useless, immediately replaced by critical hits.
*Worst of all, there's no way to skip it or deactivate it in the options.
那么便随便摆几句上来,个人来看这些句子都没有任何的偏见或者歧视,完完全全的陈述。
首先当然不能否认英文版的作者的论调很悲观,但是我就不认为这些实例是可以扯谈扯出来的。 |