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范布伦DEMO攻略

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发表于 2007-5-4 18:23:31 | 显示全部楼层 |阅读模式
原文:<a href="http://www&#46;nma-fallout&#46;com/article&#46;php?id=35862">
http://www&#46;nma-fallout&a ... mp;#46;php?id=35862</a>
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<a href="http://www&#46;nma-fallout&#46;com/forum/dload&#46;php?action=file&file_id=892" target="_self" class="postlink">下载Van Buren技术演示</a><br>
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<span style="font-weight: bold;">前言</span><br>
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这个指南针对黑岛的辐射3,Interplay开发代号Van Buren(范布伦), 作者是No Mutants Allowed的辐射迷&#46; 注意这是pre-alpha阶段的演示, 没有完整的功能,经常崩溃而且没有完善的战斗系统&#46; 但是对于辐射迷来说依然具有很强的吸引力&#46; 我们希望你好好体验这个DEMO,回味以前的美好时光&#46;<br>
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***这是黑岛工作室的范布伦计划中辐射3的演示,所以和Bethesda Softworks即将推出的辐射3没有任何实质关系***<br>
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DEMO中的音乐来自<a href="http://www&#46;amazon&#46;com/Funeral-Songs-Various-Artists/dp/B00005JGTE/ref=pd_bbs_sr_1/102-4268126-4273756?ie=UTF8&s=music&qid=1178147848&sr=8-1" target="_blank" class="postlink">Various Artists - Funeral Songs</a>&#46;<br>

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<span style="text-decoration: underline;">J&#46;E&#46; Sawyer对DEMO的评论</span></p><div class=quote>这个DEMO是辐射3教学关中的一部分&#46; 教学关被认为是一部叫作 "核爆炸后: 进入你的新避难所"的简单剧情&#46; 其中, 你扮演一个年轻女子,和弟弟回家后发现家人被暴动者杀害&#46; 炸弹从天而降,你和你弟弟只能去避难所了,GMC的Cpl&#46; Armstrong会在路上帮助你&#46; 他会教你怎么移动,查看人物属性,在大地图上移动,战斗,等等&#46;<br>
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DEMO的内容是教学关中的最后2个流程, 里面的主角几乎肯定是辐射3的主角&#46;</div>
<a href="read&#46;php?tid=17402#background">背景</a><br>
<a href="read&#46;php?tid=17402#installation">安装</a><br>
<a href="read&#46;php?tid=17402#interaction">控制</a><br>
<a href="read&#46;php?tid=17402#combat">战斗</a><br>
<a href="read&#46;php?tid=17402#creation">人物创建</a><br>
<a href="read&#46;php?tid=17402#walkthrough">流程</a><br>
<a href="read&#46;php?tid=17402#mini-quests">任务列表</a><br>
<a href="read&#46;php?tid=17402#settings">F3&#46;ini的配置</a><br>
<a href="read&#46;php?tid=17402#broken">未完成的功能</a><br>
<a href="read&#46;php?tid=17402#dev">开发者的评论</a><br>
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<a name="background"></a><span style="font-weight: bold;">背景</span><br>
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作为一个普通的居民,你很不幸地被卷入了核战争&#46;你幸存的唯一希望是转移到当地安全的避难所&#46; 通过努力,你来到了一个疏散中心,第四装甲兵团的Corporal Armstrong愿意护送你完成余下的旅途&#46; 有消息称暴动者已经封锁了几个避难所的入口,在这个战争的节骨眼上没有军事力量可以被调来处理这样的事了,Corporal Armstrong和你不得不尽力应付危机,到达避难所后你就安全了, 那里使用了最先进的技术并有多套冗余装置应付各种情况&#46;<br>
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<a name="installation"></a><span style="font-weight: bold;">安装</span><br>
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安装很简单,只要将压缩包解压即可&#46;第一次运行DEMO可能需要几分钟来载入程序;耐心等吧(原文说需要等待8分钟,不过我是马上就进入游戏的)&#46; 之后,“我的文档”里会有一个名为'F3'的文件夹, 里面有&#46;ini, log,和存档(&#46;CRT)&#46;<br>
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第一次运行后,可以通过修改F3&#46;ini来设置分辨率&#46; 具体见 <a href="read&#46;php?tid=17402#settings">F3&#46;ini配置</a>&#46; 为了美观起见,建议安装Fonts文件夹中的字体文件(复制到控制面板/字体即可)&#46;<br>
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<a name="interaction"></a><span style="font-weight: bold;">控制</span><br>
<br>

左键 - 角色移动或者在选中武器时瞄准&#46;<br>
右键 - 选择人物或物品时可以打开一个子菜单,其余情况下,按住右键可以快速调整视角<br>
滚轮 - 控制视角远近<br>
方向键 - 左右控制45度旋转,前后控制俯视角度<br>
W - 武器选择<br>
I - 打开物品栏<br>
X - 自由视角 <br>

2 - 显示/隐藏 控制面板<br>
F1 - 显示运行数值(如FPS)<br>
Ctrl-B - 激活/取消 双线过滤<br>
Ctrl-F - 选择 全屏模式/窗口模式<br>
Ctrl-L - 激活/取消 灯光<br>
Ctrl-N - 以当前人物开始一个新游戏<br>
Ctrl-O - 激活/取消 无背景模式<br>
Ctrl-M - 激活内存测试<br>

Ctrl-S - 选择 无/简单/模板 的阴影效果<br>
Ctrl-T - 激活/取消 透明显示<br>
Ctrl-W - 显示/隐藏 法线<br>
Ctrl-K - 杀死鼠标指向的目标 <br>
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<a name="combat"></a><span style="font-weight: bold;">战斗</span><br>
<br>
战斗系统非常糟糕,而且只有即时战斗模式&#46; 无法瞄准射击&#46; 弹药系统也没有完成 (弹药是无限的), 但是武器需要重新装填&#46; 敌人会有一个红色的轮廓&#46;<br>
<br>
点击控制界面上的武器栏, 再点击你要攻击的目标&#46; 使用枪支时,会持续攻击到弹药耗尽,然后他会自动装填,然后停止攻击&#46; 正在攻击一个敌人时,你可以再次点击武器栏点击你的另一个敌人,你就会同时攻击这2个人&#46; 攻击时,你还是可以选择武器和攻击模式的&#46;然后角色会使用新武器或者新的模式继续攻击刚才的敌人<br>

<br>
如果你不小心按了攻击,左键点击地面,或者按ESC键取消&#46;<br>
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<a name="creation"></a><span style="font-weight: bold;">人物创建</span><br>
<br>
在你进入避难所前,你需要先创建人物&#46; 范布伦使用一套由<a href="http://www&#46;nma-fallout&#46;com/article&#46;php?id=7141" target="_self" class="postlink">J&#46;E&#46; Sawyer</a>主张修改的SPECIAL系统&#46; 技能数量由18降低到13&#46; 和以前的辐射一样,你可以分配5个属性点,选择3个技能&#46;虽然还有特长可以选择,不过在DEMO中不起作用&#46; 你还可以修改主角的体型(body type),皮肤(skin type), 发型(hair type), 马尾式辫子(ponytail), 胡须(mustache), 下巴胡须(beard),和发色(hair color)&#46; 你也可以选择主角性别为女性,但是女性的选项还不完善&#46; <br>
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<a name="walkthrough"></a><span style="font-weight: bold;">流程</span><br>
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<span style="text-decoration: underline;">废弃的城镇</span><br>

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游戏开始时,你物品栏里会有一个赶畜棒;如果你有足够的力量,就可以装备上&#46;<br>
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你会靠近Corporal Armstrong, 他会向你汇报现在的情况&#46; 你可以听他唠叨,和他交谈,也可以不鸟他,无论如何他是跟定你了&#46;<br>
<br>
这里的战斗非常少, 而且Corporal Armstrong一个人就能对付了&#46; 你可以把敌人全留给他&#46; Armstrong还会指引你搜刮建筑里的东西和警告附近有敌人&#46;<br>
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在Corporal Armstrong和你告别前,你可以干掉他, 从他的尸体上得到动力装甲,&#46;223机枪,&#46;44手枪和3个&#46;44FMJ弹夹&#46;<br>
<br>
如果你想避免战斗,你可以沿着地图南部边缘行进到岩壁&#46; 然后沿着岩壁走向地图中心&#46; 最南边空手或者拿刀的敌人会在你靠近避难所入口时攻击你,这是你在外面唯一需要解决的战斗&#46;<br>
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通过2座建筑之间时, 你会遭遇2个敌人的攻击,一个拿刀, 另一个有一把9mm手枪&#46; 后者在西边的建筑里,一般不会出来&#46; 检查他们的尸体可以得到他们的武器和装甲; 然后进去红砖房子里,北墙的架子里有一个头盔,一个急救包,一把SMG和一些9mm弹夹&#46;<br>

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继续往南,你会在围墙里遭遇一个flamer(同性恋?), 他的同伙会从南边接近你&#46; 第5个拿刀的敌人在2个木屋之间,离你较远&#46; 他后面就是避难所的大门, 你开启避难所大门的时候,Corporal Armstrong会向你道别&#46;<br>
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地图上有一些狗,如果你接近它们,它们就会跟着你,当然你也可以干掉它们&#46;<br>
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操作避难所入口左边的控制台打开大门,进入避难所&#46; 可能需要一点时间载入,耐心点吧&#46;<br>
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<span style="text-decoration: underline;">避难所</span><br>
<br>
在避难所里你会遇到一个叫Frank的人,他是这里的长官,他需要帮助来修理发电机以启动生命维持系统&#46;<br>
<br>
在他西边房间的南墙有个货架,里面有一套动力装甲,一个工具和一个开锁器&#46;<br>

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往北来到T-juncture&#46;使用开锁器打开发电机所在的房间,使用之前得到的工具修理机器眼,然后让他帮你修理发电机,当然你也可以自己搞定发电机,记得要使用工具&#46;<br>
<br>
发电机修好后,对房间南墙的电脑使用科学(science)技能来启动生命维持系统&#46;再和Frank对话,他会感谢你,至此,DEMO就结束了(好短啊)&#46;<br>
<br>
提示: 使用技能的方法,点击"use skills", 再点击目标,然后选择你要使用的技能&#46;<br>
<br>
提示: 尽管有技能校验(猜测), 但是不管你的点数如何你都会成功&#46;<br>
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<a name="mini-quests"></a><span style="font-weight: bold;">任务列表</span><br>
<br>
<span style="text-decoration: underline;">到达避难所入口</span><br>

<span style="font-style: italic;">来自</span>: Corporal Armstrong<br>
<span style="font-style: italic;">方法</span>: 和Corporal Armstrong一起来到废弃城镇南方的避难所入口&#46;<br>
<br>
<span style="text-decoration: underline;">搜刮红砖房子里的物品</span><br>
<span style="font-style: italic;">来自</span>: Corporal Armstrong<br>
<span style="font-style: italic;">方法</span>: 进入红砖房子,检查架子&#46; <br>
<br>
<span style="text-decoration: underline;">修理悬浮的机器眼</span><br>

<span style="font-style: italic;">来自</span>: Frank<br>
<span style="font-style: italic;">方法</span>: 在避难所西北角的房间里找到悬浮的机器眼,对其使用修理(repair)技能&#46;<br>
<br>
<span style="text-decoration: underline;">修理发电机</span><br>
<span style="font-style: italic;">来自</span>: Frank<br>
<span style="font-style: italic;">方法</span>: 来到避难所北部,对发电机所在房间的门使用security技能,对发电机使用修理(repair)技能,或者让机器眼帮你修理&#46;<br>
<br>
<span style="text-decoration: underline;">启动生命维持系统</span><br>

<span style="font-style: italic;">来自</span>: Frank<br>
<span style="font-style: italic;">方法</span>: 发电机修好后,对避难所东部房间南墙的电脑使用科学(science)技能&#46;<br>
<br>
<a name="settings"></a><span style="font-weight: bold;">F3&#46;ini的设置</span><br>
<br>
[Audio]<br>
CDAudio = 0 <span style="font-style: italic;">没用&#46;</span><br>

DirectMusic = 0 <span style="font-style: italic;">设置为1使用DirectX音效加速&#46;</span><br>
DirectShow = 0 <span style="font-style: italic;">设置为1使用DirectX显示加速&#46;</span><br>
Music = 1 <span style="font-style: italic;">设置为0关闭音乐&#46;</span><br>
MusicVolume = 100 <span style="font-style: italic;">调整音量&#46;</span><br>
<br>
[Client]<br>
debug = 17416248 <span style="font-style: italic;">功能不详&#46;</span><br>

port = 22502 <span style="font-style: italic;">设置联网使用的端口,没有联网模式,所以没用&#46;</span><br>
rate = 0 <span style="font-style: italic;">功能不详,最好不要修改&#46;</span><br>
timeout = 600000 <span style="font-style: italic;">可能用作联网的链接时间限制吧,没有联网模式,所以没用&#46;</span><br>
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[Combat]<br>
mode = 0 <span style="font-style: italic;">战斗模式选择,由于只有即时战斗模式,所以没用&#46;</span><br>
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[Graphics]<br>

adapter = 0 <span style="font-style: italic;">选择显示接口&#46; 如果你有多块显卡, 那么可以设置为多屏幕模式&#46;</span><br>
<span style="font-style: italic;">下面3个设置画面色彩,数值介于0和255之间</span><br>
clear blue = 0<br>
clear green = 0<br>
clear red = 0<br>
device = 0 <span style="font-style: italic;">除非你有多块的显卡,否则设置为 0&#46;</span><br>
displaymode = 25 <span style="font-style: italic;">功能不详&#46;</span><br>

enable bilinear filtering = 1 <span style="font-style: italic;">是否打开双线过滤&#46;</span><br>
enable lighting = 1 <span style="font-style: italic;">是否显示灯光&#46;</span><br>
enable startup movies = 1 <span style="font-style: italic;">是否播放开头动画&#46;</span><br>
enable transparency = 1 <span style="font-style: italic;">是否透明显示</span><br>
enable wireframe = 0 <span style="font-style: italic;">是否显示法线&#46;</span><br>
fullscreen = 1 <span style="font-style: italic;">全屏显示&#46;</span><br>

height = 800 <span style="font-style: italic;">设置屏幕高度&#46;</span><br>
mode32bpp = 1 <span style="font-style: italic;">设置为 1 时使用32位色</span><br>
refresh = 0 <span style="font-style: italic;">功能不详&#46;</span><br>
shadow type = 2 <span style="font-style: italic;">0 - 没有即时阴影, 1 - 简单的即时阴影, 2 - 模板阴影 (不建议使用模板阴影)</span><br>
stats = 1 <span style="font-style: italic;">设置为1可以显示fps&#46;</span><br>
vsync = 1 <span style="font-style: italic;">设置为0可以关闭VSync&#46;</span><br>

width = 1280 <span style="font-style: italic;">设置屏幕宽度</span><br>
<br>
[HotKeys]<br>
<snip> <span style="font-style: italic;">快捷键设置&#46;</span><br>
<br>
[Network]<br>
configuration = 3 <span style="font-style: italic;">由于DEMO没有联网功能,所以这个没用&#46;</span><br>
<br>

[Server]<br>
<snip> <span style="font-style: italic;">由于DEMO没有联网功能,所以这个没用&#46;</span><br>
<br>
<a name="broken"></a><span style="font-weight: bold;">未完成的功能</span><br>
<br>
主菜单:<br>
- 只有开始新游戏和退出的功能<br>
<br>
人物创建:<br>

- 特长不起作用<br>
- 男性主角有100/100的HP; 而女性主角只有1/10的HP,和耐力无关<br>
- 少数失灵<br>
<br>
游戏:<br>
- 没有回合战斗模式,只能进行即时战斗<br>
- 没有读档和存档功能<br>
- options里的设置没有任何用处,只能修改F3&#46;ini完成设置<br>
- PIP Boy能显示时间、地图和任务,但也仅此而已<br>

- 没有人物属性画面<br>
- 所有物品的重量都被设置为0<br>
- 弹药无限<br>
- &#46;44 手枪有范围杀伤效果<br>
<br>
<a name="dev">开发者的评论</a><br>
<br>
<a href="http://www&#46;nma-fallout&#46;com/forum/viewtopic&#46;php?p=388035#388035" target="_self" class="postlink">In the thread</a> about the tech video in NMA, Van Buren lead designer <span style="font-weight: bold;">J&#46;E&#46; Sawyer</span> gave some additional comments on the status of the tech dome:<div class=quote>* Floating damage numbers were meant to be an option, thought it isn't in the options menu in the demo&#46;<br>

<br>
* The game was intended to be played either as turn-based or real-time&#46; Because Jefferson was real-time, that was the first combat mode implemented for Van Buren&#46; Even what's there is only partially working&#46; There's no pause (super sucky) or called shots, but weapons did their proper damage types and values, armor resisted properly, and it actually did calculate hit location&#46; In the combat log, it will say where the shots hit and the characters will float comments like, "GOD DAMMIT MY EYES!"<br>
<br>
People who have played the demo may have seen a switch on the option screen for combat mode that reads "Ask Me"&#46; This would have prompted the player before every battle and asked him or her to select between the two modes&#46;<br>
<br>
* The female characters in the demo are on the male skeleton (whoops), which is why they look kind of&#46;&#46;&#46; El Greco-ish and bizarre&#46;<br>
<br>
* True "Fallout-style" death animations were not in the demo because we had to figure out how to do them from a technical perspective&#46; Jefferson wasn't going to have crazy death animations and 3D posed some new challenges for blowing out parts of creatures&#46; It's one of the areas where T-Ray/Brian Menze's 2D work definitely had an edge&#46;<br>
<br>
* All males were on the same skeleton, which made it hard to pose the character correctly when he could be a thin character in a jumpsuit or a strong guy in power armor&#46; That's why everyone's walking around "bow-armed" and only the PC's escort in power armor (Cpl&#46; Armstrong) looks like he's in a proper stance&#46; Chris Marleau was our sole animator&#46; He worked really, really hard, but there was no way he could do full animation sets for two male skeletons for the demo deadline&#46;<br>
<br>
* The weapons in the demo were chosen either because they were traditional Fallout weapons or because their visual effects/sounds were appealing&#46; The player wouldn't have started with any of that stuff in the actual game&#46;<br>

<br>
* Yeah calling Multiplayer "lay With a Friend" was kind of goofy&#46;<br>
<br>
* Also, around 20 seconds or so, you might notice Cpl&#46; Armstrong in the upper left corner standing with his minigun floating text&#46; He's saying something similar to, "Move citizen, you're standing in my line of fire!"<br>
<br>
Of course, this is the most important element of the entire demo: companions that don't shoot you in the back with an automatic weapon&#46;<br>
<br>
* The higher AP was the result of increasing the overall granularity of the AP scale and reducing the effective capabilities of high vs&#46; low AG characters&#46; In F1/F2, the difference between what a low AG and high AG character could do in a round was very large&#46; In VB, a 1 AG character would have 21 AP, with a high AG character at 30&#46; Of course, the overall AP costs were higher, but the change allowed each point of AG to make a difference and it meant that a high AG character was only ~33% more capable than a low AG character (compared to the ~50% bump from F1/F2)&#46;<br>
<br>
Increasing the AP range also helped give us a little more flexibility in differentiating the costs of actions on certain weapons/from certain perks&#46;<br>
<br>
Characters would regenerate all of their AP in a single "round" of six seconds and their total AP (whether or not they had any remaining) directly influenced their movement speed&#46; Movement suspended AP regeneration, so the amount of "stuff" a single character could do in a round was very close to what it would have been in turn-based&#46;
发表于 2007-5-4 23:21:04 | 显示全部楼层
刚在T.R.O.W看过该游戏的录像介绍。
发表于 2007-5-5 03:02:25 | 显示全部楼层
再次感谢。。。
发表于 2007-5-6 17:28:53 | 显示全部楼层
可以玩`但是相当不稳定...

设置选项似乎无效...
发表于 2007-5-25 23:25:22 | 显示全部楼层
看了这么详细的介绍跟自己玩了也差不多了,还是不要破坏心里的那份美好吧~呵呵 [s:2]
发表于 2007-8-3 19:41:36 | 显示全部楼层
终于入手这个demo,不打算删掉.算是对黑岛,对辐射的一点私人纪念吧.......
发表于 2007-10-12 01:40:00 | 显示全部楼层
我也下载到了
同楼上,这个不会删的

哎...看着凄惨的VAN BUREN 心里真不是滋味啊....
发表于 2007-11-2 17:08:05 | 显示全部楼层
哎啥时候才能玩到3啊
发表于 2007-12-23 10:33:10 | 显示全部楼层
F3.ini 在哪里  找不到啊  运行之后 显示什么CODE 错误
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