|
|
发表于 2010-12-2 16:44:30
|
显示全部楼层
Damage = (Base + CritBase*BetterCriticals - DT)*DifficultyMultiplier*SneakMultiplier*HeadShotMultiplier*AmmoMultiplier*PerkMultipliers
Base - Base damage of the weapon (From the GECK.. The Vault still has inaccurate numbers for some weapons)
CritBase - Base critical hit damage. This is added to the base damage when critical hit is made. Usually the same as Base damage but it does differ for some weapons.
BetterCriticals - 1.5 if you have the perk, 1 otherwise
DT - damage threshold of the target
DifficultyMultiplier - 1 for Normal, 1/2 for Very Hard
SneakMultiplier - 2 if it's a Sneak Attack, 1 otherwise
HeadShotMultiplier - 2 if it's a head shot, 1 otherwise
AmmoMultiplier - 1 for normal ammo. Some AP ammo has this at 0.95 and some hand load ammo has this at 1.5.
PerkMultipliers - All the damage multipliers from perks multiplied together. I condensed all of them into one term for convenience. For example if you have three ranks of Lord of Death, Living Anatomy, Bloody Mess and Black Widow and your target is a human male, then this term would be 1.04*1.05*1.05*1.1 = 1.26126
The formula is by no means complete but it should be useful and give the right damage vast majority of the time, assuming your weapon is at full repair. |
|