找回密码
 开放注册
搜索
查看: 2401|回复: 5

倒霉狗和新加州哈勃净化不相干

[复制链接]
发表于 2010-9-12 15:48:59 | 显示全部楼层 |阅读模式
就是前几天有人提出的猜想,大约是能否用哈勃教的净化仪式来清除倒霉狗带来的负面影响。

在新加州试验结果...........不行。

带着倒霉狗,记得第一次净化仪式没任何作用。由于选择了天赋异禀,所以幸运为2。后来又试了几次,可能是反复取档的原因,净化仪式生效,幸运变成4(2+2),但没有去处倒霉狗带来的倒霉鬼诅咒技能,也没恢复因此降低的幸运(原来幸运为6,带倒霉狗之前)。

如果杀死倒霉狗,幸运恢复为6,倒霉鬼诅咒技能消失。再进行净化仪式,一切正常,最终幸运为8(6+2)。记得原来杀倒霉狗好像没用?不知是不是反复取档试验所致。
发表于 2010-9-12 16:22:12 | 显示全部楼层
唔,有意思。
话说我曾经做过一个实验,就是试着用蝎子尾巴给蒸馏器下毒,看能不能消灭有蒸馏器的镇子里喝酒的人。实验结果:失败
发表于 2010-9-12 16:25:48 | 显示全部楼层
只有New Reno舊車站下的酒廠可以這樣做....
发表于 2010-9-12 16:27:18 | 显示全部楼层
还有就是在新加州共和国拿到巡警徽章以后,试着解放各地的奴隶。失败
还有就是遇到一家贫民,问我要钱。我悄悄给他塞了几个金币,结果被发现了,被打。
发表于 2010-9-12 16:28:58 | 显示全部楼层

回 2楼(novarain) 的帖子


文章内容少于 3 个字节

对对对
发表于 2010-9-12 19:55:18 | 显示全部楼层
如果是原版的话,有个倒霉狗bug,正是利用新加州加幸运事件

大地图上碰到倒霉狗后,进地图,别急着和它碰面(走近地图中间),去新加州加幸运

天赋异禀和这个bug无关,只是在下面所有数值的基础上+1

假设你初始幸运为a(a<5),,那么触发新加州的净化后再去和狗见面
狗跟着你后,幸运被减到3(1+2)
把狗杀掉,笨手笨脚特征消失,幸运由于bug被恢复到a+2+(a+2-1)=2a+3
假设初始幸运为4,加州净化后是6,利用倒霉狗bug,幸运最终是10(最大值)

同理也可以利用幸运+1的专长来触发这个bug

最BT的运用(倒霉狗杀掉后可以重复领):
初始幸运为1,利用加州净化和倒霉狗后幸运到5
利用幸运+1专长和倒霉狗后幸运到10


Some would say this encounter isn't so bad, because there's a bug you may be able to exploit to raise your Luck. There are no guarantees, but this is pretty much how it works: 1) The bug doesn't have anything to do with being able to find the pariah dog in the first place, or how to approach/kill it, rather it's related to how the game keeps track of and modifies (or fails to modify) your stats. 2) To profit from the bug your original Luck must have been 5 or less. If it was 5 you must not have increased it to more than 6 (i.e. by taking the Gain Luck perk or the SF zeta scan), but raising your Luck from 4 to 7 does allow you to gain more Luck. 3) The bug triggers when your Luck has been raised from its initial value by getting Gain Luck and/or a zeta scan before the dog joins you. Although you get the Jinxed perk your Luck doesn't go to 1, and when you kill the dog your LK increases above its current value. 4) The increase in Luck is equal to your current LK minus one; e.g. it will go from 4 to 7, or from 6 or more to 10. 5) If your original Luck was 6 or higher the first part of the bug may still trigger - not losing any Luck - but you don't gain anything, either. 6) Returning to pick the dog up and kill it again works just the same, with your improved Luck as your new "original" value. 7) If you have the Gifted trait, all of the above will proceed as if your Luck was 1 lower, i.e. your original LK must be 6 or less, and it will become 2 when the dog is with you. This also means that using Mutate! to get Gifted and increase your Luck that way is not a valid trigger for the bug. The best way to go about exploiting this bug would probably be to start with LK 4, play until you run into the dog (making sure you don't get to level 12 first and miss out on getting Better Criticals at level 9), give it the slip and get the zeta scan in NCR, then return to the dog and raise your LK to 10. A slightly more complicated plan would be to start with LK 1, get the zeta scan and let the dog raise it to 5, then get Gain Luck and trigger the bug again for LK 10 - basically you get three stat points in exchange for one perk, but this interferes with getting Better Criticals.
您需要登录后才可以回帖 登录 | 开放注册

本版积分规则

Archiver|手机版|小黑屋|13号避难所-旧人类论坛

GMT+8, 2026-6-6 13:29 , Processed in 0.074766 second(s), 15 queries .

Powered by Discuz! X3.5

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表