Q. How are gun sound effects encoded in the acm files?
The sound ID on the left is the sound ID when you use the item.
The sound ID on the right (in the special "weapon type" box) is the sound used when you shoot.
Answer by red.
It works fine. I just added a complete new set of sound for the M60 machine gun. The alphabetic order must be respected in sndlist.lst and the number is very important too. Here is an example, in the soundfile name -> WR`1XXX1.ACM ` is the sound id ascii letter (`ascii code = 96.. so 96 is the sound ID to use):
WA for attack sound
WH for impact sound
WR for reload sound
WO for fire attempt sound when the weapon is empty (click sound)
1 = sound for the first fire mode
And the last 1 is for alternate sound
16-bit WAVs are preferrable. You can use the the following snd2acm syntax to create the ACM files:
snd2acm file.wav file.acm
The data\\sound\\sfx\\sndlist.lst list file contains information about all sound effects in Fallout2. If you modify some of the ACMs, or add new sounds, you need to modify this list file, otherwise the game can refuse to play some of the ACMs. The simplest way to modify this list-file is to use regsnd utility, it finds all changes in ACMs and records them into sndlist.lst.
Answer by ABel. (more details)