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人民的声音……

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发表于 2007-5-14 21:07:15 | 显示全部楼层 |阅读模式
转自官方论坛:

First of all, if you think, you have waited too long and don't want to wait anymore for a real, loyal Fallout game please just stop reading this topic!..

Fallout is the BEST game ever created in the whole gaming world and has the loyalest fans.
The date was September 30 in 1997. We saw a new game of RPG on the shelves. That had some high requirements and hard to play with a common computer... We upgraded our computer but still we were suffering when we are SAVING the game. But we still remember those days with joy! WHY?
Cause Fallout was a world that we lived. And a world that was never enough to live 1 time... We lived many many times. We played the game more and more but we were doing different each time we played. Because, as i said, Fallout was a different real world!
And the day has come for the developers to choose; "we have started to develop and we will finish whatever the consequences!" or "man, this game has loyal fans that can wait forever and can help us to develop a great classic game that will not be forgotten"
Developers may think: "how many fans are out there?" which would be igrored with this question is: "how much money will be spent for advertisement and presentation?"
We are the volunteer advertisors who will work for free, 7/24 all over the world. We are the game reviewers of thousands of Gaming sites. We are the customers that will force others to buy your art. And we are the loyal servants that will make your franchise live for the remain of our lives.
And we are saying: "It is still not too late!" If you developed a game whis is "post-apocalyptic Oblivion with guns" do not cancel it. It will surely be sold, and sold well. (And i even buy it But please, don't name it FALLOUT. We can wait another 2 years, no problem. But we can't stand to see that our idol game is changed into something we can't accept!!!
Fallout is isometric view, turn-based, multi-optional, open ended and mature based RPG. And we all do want this remain like that!
This topic has no rage and no offense against developers. We get angry sometimes because we think that we are not listened. Don't make the money fools you. We promise to let you earn much more then you can imagine if you do a good job!

And please don't forget; We are at your side! We are voluntary to help you about any idea. Do not isolate your self from us!
发表于 2007-5-14 22:07:38 | 显示全部楼层
翻译如下:
首先,如果你觉得等真正官方的辐射已经等得太久并且不想再等下去的话,那么就不要再看这篇帖子了.
辐射是整个游戏世界中曾经出现的最好的游戏,并拥有最忠诚的粉丝.
那是1997年的9月30号,我们见到了一款新RPG游戏.对配置的要求很好并且很难在普通电脑上运行...我们升级了我们的机器但还是倍受折磨.然而我们依旧高兴的记住了那些日子,为什么?
因为辐射是一个我们曾经生活的世界.而且只住一次绝对不过瘾...我们住了很多次.我们一次次的玩这个游戏但是每一次我们做的事情都不一样.因为,就像我说的,辐射是一个不一样的真实世界!那些日子伴随着不断变化着的选择;"我们已经开始开发并且不管接下来会发生什么我们都会完成!"或者是"老天,这个游戏有这样愿意为其永远等待的忠诚玩家.而且他们可以帮助我们开发一款永载史册的经典游戏."开发者们也许会想:"那里有多少支持者?"但这个问题可以被"开发并发布这个游戏要花多少钱"的问题所忽略.
我们是完全义务工作的志愿广告人,我们是数千个游戏网站的评论员.我们是可以迫使别人去买你们的艺术的顾客.并且只要我们活着.我们就是你们将来(franchise看不懂)生活的忠诚仆人.
然后我们要说:"还是太迟了!"如果你们开发的是一款"湮灭枪械版本"那请不要停下.它觉得能卖的很好(我甚至都会买).但是拜托不要把它称为辐射.我们可以再等2年,没问题的.但是我们不能容忍我们理想中的游戏变成某种我们不能接受的样子!!!
辐射是以半俯视角,回合制,自由情节选择,开放式结局和方法为基础的RPG游戏.我们强烈要求保留这些!
这篇帖子没有对开发者进行攻击和侮辱.我们生气是因为很多时候我们被忽视了.不要让金钱愚弄你.如果你们做的好我们保证你们会赚到比你们想象的多得多的钱!
然后不要忘了;我们和你们是一国的!我们很愿意给你们出主意.不要把你们和我们隔绝开!

这位兄弟明显是玩辐射有点走火入魔了~~~
很多不该说的,说的没用的话他都说了~~~~(Don't make the money fools you. ) [s:8]  [s:8]  [s:8]
发表于 2007-5-14 22:11:13 | 显示全部楼层
....翻译有错误~~更新如下:
And the day has come for the developers to choose; 原文:那些日子伴随着不断变化着的选择.
现在更新如下:
现在到了开发者们选择的时候了.
发表于 2007-5-14 23:43:02 | 显示全部楼层
“如果你们开发的是一款"湮灭枪械版本"那请不要停下.但是拜托不要把它称为辐射.”

我觉得这个老兄说的不错。
发表于 2007-5-15 06:54:41 | 显示全部楼层
1)We upgraded our computer but still we were suffering when we are SAVING the game. 难道说辐射2存盘很慢?我没感觉出来啊……

2)And we are the loyal servants that will make your franchise live for the remain of our lives.

而且作为你们的忠实顾客(原文实际上是仆役……好夸张地说),在我们有生之年你们的招牌就不会倒。

franchise是特许分支机构/专营店,意思是说支持你们的产品到底……

——“辐射是以半俯视角,回合制,自由情节选择,开放式结局和方法为基础的RPG游戏.我们强烈要求保留这些!
这篇帖子没有对开发者进行攻击和侮辱.我们生气是因为很多时候我们被忽视了.不要让金钱愚弄你.如果你们做的好我们保证你们会赚到比你们想象的多得多的钱!”

这个确实有点愤青了。。。变革是一定有的而且是有必要有益的。赚到更多钱?那黑岛就不必倒闭了对不对?奇怪97年接触辐射的资深玩家说话依然如此感性……只能用“狂热”来解释了。
好在官网上大部分声音也不是这样。
发表于 2007-5-15 15:19:29 | 显示全部楼层
..........郁闷~本来想显示一下避难所翻译官的水平~
没想到把ATP27惹出来了~

说实话~这篇帖子太狂热,太感情用事了.
他叫开发者不要被金钱所愚弄,我则想建议他不要被欲望所愚弄.
发表于 2007-5-15 15:22:45 | 显示全部楼层
在p2的时代 辐射2真得很慢
发表于 2007-5-16 14:06:12 | 显示全部楼层
引用第5楼richtofen2007-05-15 15:19发表的:
..........郁闷~本来想显示一下避难所翻译官的水平~
没想到把ATP27惹出来了~

说实话~这篇帖子太狂热,太感情用事了.
他叫开发者不要被金钱所愚弄,我则想建议他不要被欲望所愚弄.


我不觉得作者太狂热,充其量不过是个比较迷辐射系列游戏的朋友而言

我认为的狂热:
就是因为对辐射3迟迟不完成的极度失望和对开发组、开发公司的愤怒,某些辐射系列忠实fans决定自行开发辐射系列下一版本;并且个别fans甚至打扮成pipy小子,用汽油弹对开发组的办公室、汽车等发动恐怖袭击…………
发表于 2007-5-23 10:07:54 | 显示全部楼层
等。。。。
游戏出来后再做评价~
发表于 2007-6-1 17:00:05 | 显示全部楼层
最赞的还是那句:你们可以开发湮灭枪械版,但请不要盖上FALLOUT的名字。

作为一个辐射迷来说,最怕的就是心目中的神作被后来者擅自改变文化底蕴和特有的味道,有时候乱改还不如就这样让它完结。

PS:至今还是无法接受BOS。
发表于 2007-6-1 18:43:50 | 显示全部楼层
辐射在那个时代SL,地图切换速度很猥琐。

现在就是唰的一下,结束了。
发表于 2008-10-22 13:21:51 | 显示全部楼层
NG the game. But we still remember those days with joy! WHY?
Cause Fallout was a world that we lived. And a world that was never enough to live 1 time... We lived many many times. We played the game more and more but we were doing different each time we played. Because, as i said, Fallout was a different real world!
And the day has come for the developers to choose; "we have started to develop and we will finish whatever the consequences!" or "man, this game has loyal fans that can wait forever and can help us to develop a great classic game that will not be forgotten"
Developers may think: "how many fans are out there?" which would be igrored with this question is: "how much money will be spent for advertisement and presentation?"
We are the volunteer advertisors who will work for free, 7/24 all over the world
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