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高分辨率出错,突然变得无法显示野外下方部分地图

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发表于 2013-1-26 00:36:15 | 显示全部楼层 |阅读模式
RP2.1.2b + 高分辨率3.06 & 4.02
部分野外战斗地图下方无法显示,最严重的海边地图,看不到下方脱离点,导致无法离开。。。
试过640X480 800X 600 1024X768 都不行。
记得以前一直用的是800X600 1024X768,今天发现此问题。
发表于 2013-1-26 00:46:30 | 显示全部楼层
有試著調IGNORE_MAP_EDGES嗎?
 楼主| 发表于 2013-1-26 00:48:48 | 显示全部楼层
4.02 现在的设定

[MAPS]

; if EDGE_CLIPPING_ON=0 - area beyond map edges is visible.
; if EDGE_CLIPPING_ON=1 - area beyond map edges is hidden.
EDGE_CLIPPING_ON=0

; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
IGNORE_MAP_EDGES=0

; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below.
; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored.
IGNORE_PLAYER_SCROLL_LIMITS=1

;SCROLL DISTANCE FROM PLAYER
;HALF_SCRN eqauls half the screen width when used by SCROLL_DIST_X.
;HALF_SCRN eqauls half the screen height width when used by SCROLL_DIST_Y.
SCROLL_DIST_X=HALF_SCRN ; ORIGINAL 480
SCROLL_DIST_Y=HALF_SCRN ; ORIGINAL 400

;Extends the path finding range by increasing the number of path nodes.
;Multiples of 2000 nodes, 1=2000(original), 2=4000, 3=6000, ...etc, 20=40000(max).
NumPathNodes=1

; Set FOG_OF_WAR=1 to enable Fog Of War.
FOG_OF_WAR=0
; Set FOG_LIGHT_LEVEL between 0-10 to change the fog light level
; 0 = Off, 1 = darkest, 10 = brightest. See readme for further details.
FOG_LIGHT_LEVEL=4
 楼主| 发表于 2013-1-26 00:55:04 | 显示全部楼层
多谢!
改了 IGNORE_MAP_EDGES=1后,可以看到脱离点了。
发表于 2013-1-26 12:15:38 | 显示全部楼层

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问下楼主,我用RP2.1.2b + 高分辨率3.06 & 4.02 ,结果进游戏中文变乱码了,怎么解决
发表于 2013-1-26 19:46:01 | 显示全部楼层
RP2.12哪儿来的中文?。。。
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