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http://www.gamespot.com/xbox360/ ... tag=topslot;thumb;2
Fallout 3 ended up being one of last year's best role-playing games,and creator Bethesda Softworks intends to keep people playing it byreleasing new downloadable adventures. The next downloadable content(DLC) will come in the form of Broken Steel, a new adventure thatfocuses on the mysterious wasteland knighthood known as the Brotherhoodof Steel. Designer Al Nanes gives us the details.
GameSpot: Let's start with the way players access Broken Steel. Will they need to have completed the main quest from start to finish?
Al Nanes: Broken Steel is different than our other downloadablecontent offerings in that the main quest of Fallout 3 will have to becompleted before the new story unfolds. However, since Broken Steelalso raises the level cap, players who were previously stopped at level20 will be able to start accumulating experience points right away andreap the benefits of attaining new levels.
GS: What can you tell us about the story in Broken Steel? Whythe decision to explore the Brotherhood of Steel rather than one of thelesser-known factions?
AN: The story revolves heavily around the Brotherhood of Steeland its pursuit of the Enclave. After its victory at the end of theoriginal Fallout 3 story, the Brotherhood feels that it needs to strikewhile the iron is hot and wipe out whatever remnants of the Enclaveremain. What it discovers is that the strength of the Enclave hasn'tbeen diminished [as much as it seemed to have been], so players becomean integral part of the skirmish. As to why we chose to explore theBrotherhood rather than a lesser-known faction, the decision was purelyfor story reasons. Because of players' actions at the end of Fallout 3,the Capital Wasteland is on the brink of a huge change. That changeheavily involves the Brotherhood of Steel, so we were obligated toinclude them in the continuing storyline. They were basically toocrucial not to explore.
GS: How do you account for the variety of endings in theoriginal game with this continuation? Are there decisions that playershave made that have to be cast aside for the sake of storytelling?
AN: This was perhaps one of the toughest things for us to dowhen creating Broken Steel. We took great pains to make certain thatthe actions players made at the end of Fallout 3's original story arenot completely invalidated. In fact, we took what players did intocareful account and wove it into some of the quests. For example, ifplayers decided to follow President Eden's advice and spiked the waterwith the Modified F.E.V., that decision will affect the CapitalWasteland and how the player interacts or perceives its inhabitants.We've also added some new decisions to the original storyline thatplayers will be able to make to add some more variety and make thetransition feel right.
GS: Can you describe the new geography? Will players access new locations from the original map or transport there by other means?
AN: Actually we have a little of both! In Broken Steel, playerswill be able to experience some new content in old locations as well asbeing transported to brand-new locations.
GS: Some of the new weapons and enemies we've heard about are aheavy incinerator flamethrower and a super mutant overlord. Can we takethis to mean the action will favor heavy-weapon combat in the wayOperation Anchorage focused on ranged shooting?
AN: The new enemies and the new weapons are present to provide achallenge to the higher-level players. We didn't want to simply crankup the statistics of the same old enemies and call it a day; we wantedto create brand-new versions of them to give players a real sense ofprogression. A great example is the aforementioned super mutantoverlord. He's a huge brute, but we wanted to give him a powerfulranged attack as well. None of the existing weapons seemed to fit thebill, so we've created the tri-beam laser rifle, which is an extremelypowerful ranged laser shotgun. This item will be fully recoverable andusable by the player. Broken Steel is certainly filled with plenty ofcombat, but no more than the original Fallout 3. Unlike OperationAnchorage, we are not shuttling you directly through the entire storywithout stopping. You can take your time with Broken Steel andexperience all of the changes we've provided to the Capital Wasteland.
GS: With the level cap being raised from 20 to 30, what sorts of new perks can we expect to see?
AN: We had to come up with a group of new perks for Broken Steelto provide appropriate awards to players that have achieved level 20and beyond. We also had to make sure they weren't simply adding pointsto a skill, which we felt may already be maxed out by some players, andtherefore become instantly useless. So, we've come up with some fun andinteresting ones, like nerves of steel, which increases theregeneration rate of your action points.
GS: Will the decisions made in Broken Steel affect future DLC?
AN: The decisions you make in Broken Steel can haverepercussions on the Capital Wasteland and your character. If we decideto release future downloadable content, whether these decisions willhave an effect remains to be seen. |
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