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转自bethesda blog
Today we announced that Fallout 3’s second DLC, The Pitt, will be released on Xbox LIVE and Games for Windows LIVE on Tuesday, March 24th and cost 800 Microsoft Points.
Along with the announcement, we’ve got three brand new screenshots up on our official site — including the one above that introduces you to the Trogs. For more details on The Pitt, check out new hands-on impressions at OXM (UK) and Eurogamer.
That’s all for now…we’ll keep you posted on new details on The Pitt.
. OXM UK.[blockquote]
It's at this point that The Pitt shows that it retains Fallout 3'sability to deftly and subtly allow your decisions to influence theaction, that makes you want to revisit. As you approach the slavecamps, you notice a couple of slaves dashing for freedom, who get blownup by the mines. Will you take their slave outfit and get into the campthat way? Will you try to join the slavers as a recruit? It's up to you.
Once you join The Pitt, you then have to figure out how to achieve yourgoals while maintaining the facade of being a weak-willed slave worker.The Pitt works as a central hub almost in the same way Megaton did, thedifference being that The Pitt is much bigger and the suffocating senseof oppression gives it an entirely different feel. Slaves are coveredwith cuts, bruises and skin peeling off their faces. The sound ofclanking metal and whirring grinders create a noisy din. Guards tellyou to "**** off" if you try talk to them. The Pitt isn't a nice placeto be.[/blockquote]Eurogamer.[blockquote]Itbegins, as Anchorage did, with a distress signal. A chap called Wernherhas escaped from The Pitt with the knowledge that someone deep in itsbowels has discovered a mutation cure. They're not keen on sharing,seeing as the majority of the slaves there have rotting faces and areon their way to becoming the half-human trogs that roam unguardedareas. As such it's a remedy that could do with liberating. (There's apotential for profit too, if you're slightly more inclined towardsevil.)
Once Wernher has been rescued from some raiders, and once you'vedressed yourself in some sweaty clothes from a nearby corpse in a slavepen, you'll see FO3 map now features an underground railroad. You'll betravelling the 191 miles from Washington to Pittsburgh on the back of alever-pump-powered Handcar; a feat that could have proved exhausting,yet thankfully a brief tap of the 'use' button will do much the samejob.
(...)
I suspect that the playtime won't greatly exceed that of OperationAnchorage, and that difficulty for maxed-out players may again be anissue (this time around I'll certainly be making sure I've notched mydifficulty settings up onto 'hard' from the off), but so far things arelooking up content-wise. It should also be noted that parts of the Pittraise the graphical bar too; entering the steel foundry with its heathaze, molten steel and floating embers is a remarkable experience.
What's more, as my time in the Pitt came to a close, I got a sneak peekat the grass roots of the content. At the heart of dystopian Pittsburghlies a combat arena - the almighty pillar of Bethesda's past work inthe Elder Scrolls series that, thinking about it, was conspicuous byits absence in Fallout 3. In there, it can be assumed, you'll be ableto show these bastard slavers what you're made of. Remember: you're notlocked up in there with them, they're locked up in there with you...[/blockquote]
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