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来了来了 反面声音来了 关于F3

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发表于 2008-10-24 02:26:30 | 显示全部楼层 |阅读模式
转过来的 是反面声音 但是基本上还是证实了我们的担心 随着发售的临近 也许我们应该有所准备 不仅是在硬件上升级 我想心理上也应该有个准备

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刚在MNA上面看的辐射3的一篇玩后感……我……

看的我心碎了。我不细翻译了,说要点吧:

1.收集任务可以一下午不到就完成,毫无深度。

2.通篇色彩昏黄,失去美国彩色漫画的风趣。到哪都像在原地转圈。

3.地图设计线性化,存在大量你本来可以过去但是“设计者不认为你应该过去”的地方。主线过短。

4.跟masseffect一样,地下副本模型完全单一,其中的人物模型单一。而且这样的场景竟然是主线必须要你在里面待数个小时的。

5.随机遭遇事件任务索然无味,比如狗肉虽然号称可以在世界地图上随即碰到,但是实际上你只可能,也必须在一个区域碰到。当你成为恶人后会有赏金猎人追杀你,这是好事,但是令人发指的是,快速旅行时,是根本没有战斗的,赏金猎人成了完全的摆设……

6.为了游戏机人群而做的妥协:当你试图把主线扔下多玩一些小任务,千篇一律的模式化任务按下不表,这些任务大多都是,走两步,转个弯,哇!到了。

7:(这条简直是彻底致命的)辐射之所以称之为辐射,其中“没有后悔药,有得必有失”的人物系统是及其关键的。你的任务在世界上的表现完全取决与你这个人的特性,取决与special的分配,以及你对事情的选择。然而,在辐射3里,你穿上一件装甲,哇!医疗技能加5点!穿上一个套装,哦吼吼!增加敏捷………从此,你不需要为你自己是谁担心,有了装备,你可以成为任何一个人。(完了完了完了……这不是真的!)

另一方面来讲,你别想用你的魅力或者技能来说服任何一个原本不喜欢你的人,
NPC对你的反映完全取决与你的乡野传说(口碑,我的天哪!难道NPC都是世界上最中立的人?)一个职业骗子(巧舌如簧3级?)也无法说服一个对你声望方案的人帮助你。你如果需要跟恶势力为伍,怎么办?出门杀几个无名的NPC,偷点东西,哈哈!搞定。但是别担心,等3天,大家都会原谅你的。(也就是说,口碑将成为所谓魔兽中的声望系统,刷就行了)

8:无法杀小孩(这个早知道了,太无聊了!),召妓的效果就是给钱,然后她直接上床睡觉。没了。没有任何选项,就是点个OK。没有任何特殊动画,没有任何特殊声效,甚至连个黑场都没有。

9:VAST(耗费点数的特殊攻击系统)完全成为一种作弊工具,比如在一个场景中,你要面对两个机器人和一些变异人,笔者用FPS方式干掉了变异人,但是无法消灭机器人,在几次死亡重读后,笔者试着用VAST系统瞄准,尽管所有击中几率均在5%左右,可是邦邦两枪,双致命一击,机器人被灭了。而且你只要击打特定的部位,不管几率多低,一样见效。这摆明了就是游戏制作者非要逼着你去选择这么玩,而且完全不顾及vast系统的公平性。(这又一次说明了,游戏制作者可以为玩家制作规则,但是不能随意玩弄规则)

10:VAST慢镜头动画不可跳过,^&^&*!@#^@#(骂人2万字,我在这里只能说,笔者肯定不是日式RPG玩家,他玩蓝龙会死的)

11:"War ,war never changes"这句话用在辐射3真是太合适了。我们要故事!

总体上来说,这些都让我深深的失望。不过,这篇报道没有报道任何游戏当中值得欣赏的地方,从某个角度来讲也意味着也许这些就是全部缺点了(当然这些已经足够让游戏黯然失色了)

不过最要命的一条评价我还没写,我怕大家都坚持不住,那么好吧……

“辐射3没有继承前作任何一点优点,这点我早就猜到了,但是我他妈万万没有想到,丫连老滚4的精髓也一点没剩的丢了,给我的感觉简直就是游戏制作室在利用这个游戏项目修年假!”
发表于 2008-10-24 02:29:18 | 显示全部楼层
[s:41]
发表于 2008-10-24 02:41:58 | 显示全部楼层
LZ,你知道吗?你这个贴子。。。N个星期前就有人发了。
发表于 2008-10-24 06:10:31 | 显示全部楼层
你不是ZAKU吧
这贴在BN13已经被骂了9页多了
发表于 2008-10-24 11:24:10 | 显示全部楼层
老帖子了。。。

而且是被骂的老帖子。。。
发表于 2008-10-24 11:35:16 | 显示全部楼层
欺負樓主 往死里欺負
发表于 2008-10-24 12:18:08 | 显示全部楼层
zaku又火星了
发表于 2008-10-24 19:12:38 | 显示全部楼层
我是TBS的ZAKU   别冤枉我 [s:39]     我和lz没有任何关系     他可能转得我的贴
发表于 2008-10-24 19:13:49 | 显示全部楼层
这里跟铁血合体了?
 楼主| 发表于 2008-10-24 22:20:04 | 显示全部楼层
French magazine CanardPC feature a five pages article on Fallout 3. What should have been a review is actually a preview (the real review will come once Fallout 3 is released in Europe) because, it seems, Omar Boulon has had quite a hard time playing the game in proper conditions. Here are some excerpts:
Critical Hit on our hopes...

The more time passes, the more I feel like this dog, barking and foaming at every car that happens to be passing by. I run after them, trying to bite their wheel rims, to crush their tires, their muffler, but I miss.They are going too fast, too far from me. And even if I succeeded ? What would happen anyway ? I bite a moving wheel, it stomps my face, I assault some scrap, it smashes my teeth. Some things are so lifeless, so sluggish that you can't possibly let off steam on them. Fallout 3, anyone ?
[...]
This article is not a test. Just an "introduction for things to come". Why? Because the conditions under which I had to play this "RPG" were not acceptable: sixteen hours in a row in a luxurious hotel on an almost finished build, Bethesda asking to see my screenshots in order to "approve" them...These factors, going from obnoxious to truly scandalous would have made my review biased or even dishonest. Well, I mean a little more dishonest than what I usually do. But have no fear, even though I was deprived of my screenshots, I'm not deprived from my opinion. Condolences: Fallout 3 is a sluggish device, soulless, not exactly terrible, actually almost enjoyable, but totally forgettable because of uncountable dishonest compromises.
[...]
From what I've seen, Fallout 3 does not have any of the qualities of the previous episodes. But that was to be expected. However, it has none of the diffuse magic of the Elder Scrolls series. It feels like Bethesda made a break with this new title, a sad bend towards products multiplying "fan service", the dumb, goofy stuff that will make the client laugh, the "awsum roxxorz" elements and micro-gameplay to the detriment of world coherence and deeper mechanisms. To sum it all up, expect loads of shallow combat spoiled by VATS and slowmotion sequences as gore as pathetic, a terribly short main quest - a Spanish colleague has finished it in less than an afternoon, during his first playthrough - nice secondary quests, but which completely missed the intelligence and density of the series, the whole being flavored with failed occasions.
[...]
With technical means a lot inferior, Fallout 1 and 2 managed to depict this world in all its rococo excess and misery in a formidable manner. But no, despite the dismantled bridges, the huge depth of field, the buildings trying their best not to fall down, it just does not work. By the way, when I came back to CanardPC and people asked me "How is Fallout 3?", honestly, all that I could say at first was "Brown". These ochre shades smash, make the most eccentric idea - let's say, why not, the Washington area transformed into a battlefield scarred by trenches - bland, commonplace, immediately boring. Even worse, where the atmosphere of decay should have been palpable, when you are walking in a city overflowed by skyscrapers ruins, disembowelled roads, peopled by half-savages, one can focus on but one thing: ruins placed strategically to prevent you from crossing the street because designers decided that you shouldn't take THIS path.
[...]
Most locations you can discover are "raider dungeons". City ruins are copy-paste of the same and only model, here and there flavored by the same and only model of tricycle (the very poetic "Red Ryder") and even worse, the main quest will get you through an Hellgate London-ish nightmare in which you had to pass through kilometers of underground for hours and hours.
[...]
How about random encounters ? Well, I have yet to see one. Caravans wander in between cities, you can meet on or two non-aggressive guys in the underground but nothing original at a random road crossing, nothing spectacular at all. Worse than this, Dogmeat is to be found in the exact same spot at the north east of the map while we were originally told that his location is random. However, depending on your karma, you will come across bounty-hunters. I know that this is a cool thing, but remember that you'll never be attacked during fast travels.
[...]
Even when you want to explore things and let alone the main quest for a while, it still tastes weird. Besides the cardboard sets, the feeling of emptiness suddenly goes away. Just like in Oblivion and Gothic 3, adventure awaits at every corner of the street. Literally, unfortunately. A two minute walk and you're there! A design decision which probably has everything to do with the average attention span of the console gamer.
[...]
The Sims 2 : Apocalypse

The second element that makes me think that Fallout 3 is condemned to mediocrity, as a Fallout episode but also as an RPG, is the total lack of coherence between all the elements of gameplay. Just an example. Pretty soon, you'll discover that the game has more to do with a doll's house than with roleplaying: you spend your time picking up clothes or armor parts that, *magic trick*, influence your skills. Pick up a surgeon overall, gain five Medicine points. Wear a camping suit, your agility is increased. All of a sudden, the building of a "role" - a specialized but unique and believable character, exactly what made the core of Black Isle's RPGs - is blown away. You just have to spend your caps on weapons, but even that is not necessary...For the rest, everybody who thinks for at least thirty seconds can make a multivalent character. One just needs the appropriate clothes, drugs to suddenly turn into a pyrotechnician, scientist, or burglar.
[...]
On the other hand, don't expect to be able to convince anybody that originally does not like you. NPC reactions are determined by your Karma and even a professional liar won't be able to convince someone who does not like him to become his partner. But have no fear: you can change your reputation just like you can switch clothes. You're too good to obtain what you wish? Steal, kill generic NPCs (those with no name) and here you are: the incarnation of evil! But don't worry: after three days, people forget about your deeds and you are forgiven.

Your karma is too low for a particular quest? Just kill bad guys and give water to hobos (it comes for free if you have your own house) and there you go: holier than saints. Where the first Fallout episodes where built around balancing your own desires and deciding what sacrifices you were ready to do in order to fulfil them, Bethesda sweeps this and allows you to switch styles at will. Nothing is important any more, everything becomes relative. Everything black. Everything white. No need for grey when redemption and condemnation are made so easy.
[...]
Secondary quests are a bit more original, from the fight between a woman who thinks she is Queen of the Ants and a "graduated robotologist", to a black and white remake of Desperate Housewives flavored with Happy Days. Certain situations could lead to absurd results, like becoming the official crash dummy for a Wasteland Survival Guide. Unfortunately, everything remains nice and unoffensive. It echoes the impossibility of killing children and the completely avoided sex scenes - pay a prostitute and she will go to bed and sleep, not offering any particular dialog choice or text, not even a black screen. Bethesda's hero is apparently no hero in the sack...
[...]
In certain cases, I even feel like the usage of VATS is indispensable. Example: while underground, I come face to face with two gatling turrets and some feral ghouls. I kill the ghouls with the FPS view and then, unable hit the defense system, after several death and increasing frustration, gave up and switched to VATS. With hit chances like 3 to 5%: no way I'm going to succeed. Still, two critical hits. Gatlings destroyed. But only if you aim the sensors: elsewhere it does not work. Honestly it feels as if enemies had weak points and if you shot them where the developer expected you to shoot, then stats suddenly become useless, immediately replaced by critical hits. There we go: Dragon's Lair.
[...]
VATS slow motion may be the worst crime against video gaming since the invention of the auto-aim and checkpoint based save system.
I don't know what the people of Bethesda had in mind... Maybe they feared that the game would be too short and imposed a twenty seconds on us at each targeted shot to extend the gameplay length, maybe they really desire that we notice their face modeling with independent eye globes, maybe they simply suffer from blaring bad taste, from a love for Brotherhood of Steel they want to share at any price?

Either way, this "feature" that retarded teenagers and moronic fans of "self-confident but still crappy" violence will love (and even then, not beyond the 10 first minutes), guarantees that you will avoid using the targeted shot system at any price. It sucks, it's ugly, it's not funny, it's long et absolutely useless.
Worst of all, there's no way to skip it or deactivate it in the options. You will be then forced to endure these scenes not even worthy of Soldier of Fortune 3.
[...]
Lambda players will probably enjoy it. But, us? Well, we still cannot swallow it, this mucky heresy. Sure, I could destroy it, dip it into a vat of hatred just to clean the insult. But it wouldn't make it better. It wouldn't bring Black Isle back. So if you don't mind, I'm going to stop here and have a drink at the café of broken dreams.
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