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龙与地下城系统爱好者请进,请教一些专业术语

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发表于 2008-10-21 09:32:38 | 显示全部楼层 |阅读模式
想汉化一个rouge-like的游戏——Dungeon Crawl Reference
请教一下一些关于种族的术语:

Humans 人类,这个没有异议吧
------
Humans tend to be hardworking and industrious, and learn new things
quickly. The Human race is the most versatile of all the species
available to players: Humans can be of any class. Humans advance quickly
in levels and have equal abilities in all skills.

Elves 精灵
-----
There are a number of distinct races of Elf. Elves are all physically
slight but long-lived people, quicker-witted than humans, but sometimes
slower to learn new things. Elves are especially good at using those
skills which require a degree of finesse, such as stealth,
sword-fighting and archery, but tend to be poor at using brute force
and inelegant forms of combat. They find heavy armour to be
uncomfortable, and make the finest, lightest armours to be found
anywhere. Elves are particularly good at using Elven weapons.

Due to their fey natures, all Elves are good at using enchantments and
air elemental magic, and most are poor at using the powers of earth and
death (necromancy).

High Elves 高级精灵??  
This is a tall and powerful Elven race who advance in levels very
slowly, requiring half again as much experience as Humans.
They have good intelligence and dexterity, but suffer in strength.
Compared with Humans, they have fewer HP but more magic. Among all
Elves, they are best with blades and bows.

Grey Elves 灰精灵
These also advance slowly, but not as slowly as High Elves. They are
good at using short and long swords and bows, but are poor at other
fighting skills. They are excellent at all forms of magic except for
necromancy. In particular, they are masters of Enchantments and magics
related to Air.

Deep Elves 深邃精灵?不知好不好
This is an Elven race who long ago fled the overworld to live in
darkness underground. There, they developed their mental powers,
evolving a natural gift for all forms of magic (including necromancy
and earth magic), and adapted physically to their new environment,
becoming shorter and weaker than other elves and losing all
colouration. They are poor at hand-to-hand combat, but excellent at
fighting from a distance. They advance at the pace of Grey Elves.

Sludge Elves 污浊精灵?污泥精灵?
This is a somewhat degenerate race of elves. They are mirror images of
normal elves in some respects: they have no special proficiency with
bows or swords (long or short), nor do they have any aptitude in the
traditional areas of High Elven magic (enchantments, conjurations and
divinations). On the other hand, they are superlative transmuters, and
are comfortable dabbling in necromantic, poison and elemental magic.
As fighters they are often more dangerous unarmed than armed. They
advance in level slightly slower than humans.

Mountain Dwarves 山地侏儒?
----------------
Dwarves are generally short, hardy people. They love to fight, and often
venture forth to seek fame and fortune through battle. Their armour and
weapons are very well-crafted and much more durable than the products of
lesser artisans. Dwarves are particularly dangerous when using dwarven
weaponry.

Mountain Dwarves, as opposed to the subterranean specimen, come from
cities far above the Dungeon. They are very robust and excellent at hand
combat, especially favouring axes or bludgeoning weapons, and are good
at using armour and shields. They are poor at missile combat, the single
exception being crossbows, those being rather mechanical weapons. Since
polearms usually are too big for them to wield comfortably, they make
quite bad weapons for Dwarves.

In general, they are rather resistant to magic than capable of dealing
with it. However, they are very proficient at earth and fire magics.
Thus, many a Mountain Dwarf started career as an elementalist in one of
those schools. They advance in levels at a similar rate to Grey and Deep
Elves.

Hill Orcs 山丘矮人?
---------
Hill Orcs are Orcs from the upper world who, jealous of the riches which
their cousins the Cave Orcs possess below the ground, descend in search
of plunder and adventure.

Hill Orcs are as robust as the Mountain Dwarves, but have very low
reserves of magical energy. Their forte is brute-force fighting, and
they are skilled at using most hand weapons (with the exception of short
blades, at which they are only fair), although they are not particularly
good at using missile weapons. They prefer to use their own weapons.
Orcs are poor at using most types of magic, with the exception of
conjurations, necromancy, and the elemental magic of earth, fire, and
ice. They advance as quickly as humans.

Merfolk 人鱼?
-------
The Merfolk are a hybrid race of half-human, half-fish that typically
live in the oceans and rivers and seldom come onto the land. The
Merfolk aren't as limited on land as some myths suggest; their tails
will quickly reform into legs once they leave the water (and, likewise,
their legs will quickly reform into a tail should they ever enter
water). Their agility is often misjudged, and they tend to be
surprisingly nimble on land as well as in the water. Experts at
swimming, they need not fear drowning, as they can quickly slip out of
any encumbering armour during the transformation into their half-fish
form.

The Merfolk have developed their martial arts strongly on thrusting and
grappling, since those are the most efficient ways to fight underwater.
They therefore prefer polearms and short swords above all other weapons,
although they can also use longer swords quite well.

As spellcasters, they tend to be quite good in specific areas. Their
mystical relationship with water makes it easier for them to use
divination, poison, and ice magics... which use water occasionally as a
material component. The legendary water magic of the Merfolk was lost
in ancient times, but some of that affinity still remains. The
instability of their own morphogenic matrix has made them very
accomplished transmuters, but most other magics seem foreign to them.

Halflings 矮人?
---------
Halflings, who are named for being about half the size of humans, live
in small villages. They live simple lives and have simple interests.
Sometimes a particularly restless halfling will leave his or her village
in search of adventure.

Halflings are very small and are among the least robust of any character
species. Although only average at most fighting skills, they can use
short blades well and are good at all forms of missile combat. They are
also very stealthy and good at dodging and stabbing, but are poor at
magic (except enchantments and, for some reason, translocations). They
advance in levels as rapidly as humans. Halflings cannot wield large
weapons.

Gnomes 地精?
------
Gnomes are an underground-dwelling race of creatures, related to the
Dwarves, but even more closely in touch with the earth.

They are quite small, and share many characteristics with Halflings
(except for the great agility), although they advance slightly more
slowly in experience levels. They are okay at most skills, but
excellent at earth elemental magic and very poor at air magic.

Occasionally, they can use their empathy with the earth to sense their
surroundings; this ability increases in power as they gain experience
levels.

Kobolds 地灵?小鬼?狗头人?
-------
Kobolds are small, ugly creatures with few redeeming features. They are
not the sort of people you would want to spend much time with, unless
you happened to be a Kobold yourself.

They have poor abilities and have similar aptitudes to Halflings without
the excellent agility. However, they are better than Halflings at using
some types of magic, particularly summonings and necromancy. They often
live as scavengers, surviving on carrion (which they can eat even when
not hungry), but are carnivorous and can only eat meat. They advance in
levels as quickly as Humans.

Spriggans 小精灵?
---------
Spriggans are small magical creatures distantly related to Elves. They
love to frolic and cast mischievous spells.

They are poor fighters, have little physical resilience, and are
terrible at destructive magic - conjurations, summonings, necromancy
and elemental spells. On the other hand, they are excellent at other
forms of magic, and are very good at moving silently and quickly. So
great is their speed that a Spriggan can overtake a Centaur. Due to
their tiny size, they need very little food. However, they are
herbivorous and cannot eat meat. Their size also makes them unable to
wear most armour.

Nagas 纳迦?
-----
Nagas are a hybrid race: Humanoid from the waist up with a large snake
tail instead of legs.

They are reasonably good at most things and advance in experience levels
at a decent rate. They are naturally immune to poisons, can see
invisible creatures, and have tough skin, but their tails are relatively
slow and cannot move them around as quickly as can other creatures' legs
(this only affects their movement rate; all other actions are at normal
speed). Their body shape also prevents them from gaining full protection
from most armour. A Naga's biggest forte is stealth: Nagas are very good
at moving unnoticed.

Every now and then, a Naga can spit poison; the range, accuracy and
damage of this poison increases with the Naga's experience level.

Centaurs 半人马
--------
The Centaurs are another race of hybrid creatures: horses with human
torsos. They usually live in forests, surviving by hunting.

Centaurs can move very quickly on their four legs, and are excellent
with bows and other missile weapons; they are also reasonable at the
Fighting skill while being slow learners at specific weapon skills.
They advance quite slowly in experience level and are rather
sub-average at using magic. Due to their large bulk, they need a little
extra food to survive.

Ogres and Ogre-Mages 食人魔
--------------------
Genealogists would rather call these species Common Ogres and Sapient
Ogres, yet the folklore labels stuck somehow. These two are genuinely
different races stemming from a mythological progenitor, the Primordial
Ogre. While crossbreeding is possible, it is generally frowned upon in
Ogre societies: the resulting offspring is often ill-fated, and in very
rare cases, even two-headed Ogres result.

Ogres are huge, chunky creatures who usually live to do nothing more
than smash, smash, smash, and destroy. They have great physical
strength, but are bad at almost everything except fighting and mature
quite slowly. Because of their large size they can only wear
loose robes, cloaks and animal skins. Although ogres can eat almost
anything, their size also means that they need to do so more frequently
than smaller folk.

Ogre-Mages are slightly smaller and nimbler than their Common
counterparts and grow a bit slower. They are unique among the beefier
species in their ability to use magic, especially enchantments. Still,
they also perform well in all types of melee combat, with a slight
disadvantage at short blades. While they perform better than Ogres in
all more civilised aspects of life, Ogre-Mages have lost the ability to
digest raw meat when not hungry.

Most often, small bands of Common Ogres raid the countryside or
underground dungeons, accompanied by a Sapient Ogre. The latter is
usually at once the undisputed spokesman, medicine man and shaman of the
group.

Trolls 巨妖?
------
Trolls are like Ogres, but even nastier. They have thick, knobbly skins
of any colour from putrid green to mucky brown, which are covered in
patches of thick fur, and their mouths are full of ichor-dripping fangs.

They can rip creatures apart with their claws, and regenerate very
quickly from even the most terrible wounds. They learn very slowly
indeed -- as slowly as High Elves -- and need a great amount of food to
survive.

Minotaurs 山妖?
---------
The Minotaurs are yet another race of hybrids -- human bodies with
bovine heads. They delve into the Dungeon because of their instinctive
love of twisting passageways.

Minotaurs are extremely good at all forms of physical combat, but are
awful at using any type of magic. They can wear all armour except for
some headgear.

Kenku 鸟人?
-----
The Kenku are an ancient and feared race of bird-people with a
legendary propensity for violence. Basically humanoid with bird-like
heads and clawed feet, the Kenku can wear all types of armour except
helmets and boots. Despite their lack of wings, powerful Kenku can fly,
and very powerful members of this race can stay in the air for as long
as they wish to do so. They fly a bit faster if they carry little load.

They are experts at all forms of fighting, including the magical arts of
combat (conjurations, summonings and, to a lesser extent, necromancy).
They are good at air and fire elemental magic, but poor at ice and earth
magic. Kenku do not appreciate any form of servitude, and so are poor at
using invocations. Their light avian bodies cannot sustain a great deal
of injury.

Draconians 龙族?
----------
Draconians are human-dragon hybrids: humanoid in form and approximately
human-sized, with wings, tails and scaly skins. Draconians start out in
an immature form with brown scales, but as they grow in power they take
on a variety of colours. This happens at an early stage in their career,
and the colour is determined by chromosomes, not by behaviour.

Some types of Draconians have breath weapons or special resistances.
Draconians advance very slowly in level, but are reasonably good at all
skills but armour (most types of which they cannot wear) and missile
weapons. Still, each colour has its own strengths and some have
complementary weaknesses, which sometimes requires a bit of flexibility
on the part of the player.

Red Draconians feel at home in fiery surroundings. They are bad with
ice magic but very proficient with fire.

White Draconians stem from frost-bitten lands, and are naturally
resistant to frost. They are versed in ice magic, but bad at fire.

Green Draconians are used to venomous surroundings. They are
especially good in the arts of poison and without deficiencies in
other magic realms.

Yellow Draconians have sulphurous breath. Unlike other Draconians,
they need no time to gain back their breath. They are acid
resistant, too.

Grey Draconians have no particular weaknesses or strengths when it
comes to learning, and they get no breath weapon. Their scales,
however, become particularly hard over time, they gain more HP
than other Draconians, and they grow a spiked tail, making them
particularly fit for battle.

Black Draconians command lightning bolts and are naturally insulated.
They are good at air magic but feel cumbersome with earth magic.

Mottled Draconians are somewhat in touch with fire, yet are not weak
with ice. Their breath consists of special sticky fire which
burns the target.

Purple Draconians are highly adapted to all spellcasting in general,
and to enchantments in particular. They are a bit better at
evoking things than most other Draconians.

Pale Draconians are slightly biased towards fire magic, and have no
restrictions otherwise. They breathe steam and, like their
Purple cousins, have a slight advantage at Evocations.

Demigods 神族?
--------
Demigods are mortals (Humans, Orcs, or Elves, for example) with some
divine or angelic ancestry, however distant; they can be created by a
number of processes including magical experiments and the time-honoured
practice of interplanar miscegenation.

Demigods look more or less like members of their mortal part's race, but
have excellent attributes (Str, Int, Dex) and are extremely robust; they
can also draw on great supplies of magical energy. On the downside, they
advance very slowly in experience, gain skills slightly less quickly
than Humans, and, due to their status, cannot worship the various gods
and powers available to other classes of being.

Demonspawn 恶魔族?
----------
Demonspawn are horrible half-mortal, half-infernal creatures -- the flip
side of the Demigods. Demonspawn can be created in any number of ways:
magical experiments, breeding, unholy pacts, etc. Although many
Demonspawn may be indistinguishable from those of pure mortal stock,
they often grow horns, scales or other unusual features. Powerful
members of this class of beings also develop a range of unholy
abilities, which are listed as mutations (and can sometimes be
activated with the 'a' command).

Demonspawn advance quite slowly in experience and learn most skills at
about the same rate as do Demigods. However, they are a little better
at fighting and much better at conjurations, summonings, necromancy and
invocations. Note that unlike Demigods, they can take on gods, although
not all will accept them.

The Undead 亡灵
----------
As creatures brought back from beyond the grave, the undead are
naturally immune to poisons, negative energy and torment; have little
warmth left to be affected by cold; and are not susceptible to
mutations.

There are three types of undead available to players: Mummies, Ghouls,
and Vampires.

Mummies 木乃伊
These are undead creatures who travel into the depths in search of
revenge, redemption, or just because they want to.

Mummies progress very slowly in level, half again as slowly as humans
in all skills except fighting, spellcasting and necromancy. As they
increase in levels, they become increasingly in touch with the powers
of death, but cannot use some types of necromancy which only affect
living creatures. The side effects of necromantic magic tend to be
relatively harmless to Mummies. However, their desiccated bodies are
highly flammable. They also do not need to eat or drink, and in any
case are incapable of doing so.

Ghouls 食尸鬼
They are horrible undead creatures, slowly rotting away. Although
Ghouls can sleep in their graves for years on end, when they rise to
walk among the living they must eat flesh to survive. Raw flesh is
preferred, especially rotting or tainted meat, and Ghouls gain
strength from consuming it.

They aren't very good at doing most things, although they make decent
fighters and, due to their contact with the grave, can use ice, earth
and death magic without too many difficulties.

Vampires 吸血鬼
Vampires are another form of undead, but with a peculiarity: By
consuming fresh blood, they may become alive. A bloodless Vampire has
all the traits of an undead, yet possesses no innate healing power at
all -- in particular, magical items or spells which increase the rate
of regeneration will not work. On the other hand, a Vampire full with
blood will regenerate very quickly, but lose all undead powers.
Vampires can never starve. Upon growing, they learn to transform into
quick bats, and, later, how to draw potions of blood from fresh
corpses.
发表于 2008-10-21 09:36:08 | 显示全部楼层
为何不看看规则书?
发表于 2008-10-21 09:42:53 | 显示全部楼层
[s:40] 是第四版规则那些东西么?无视……
发表于 2008-10-21 10:03:57 | 显示全部楼层
我知道的:[s:11]
High Elves 高等精灵
Halflings 哈夫林人,半身人
Mountain Dwarves Dwarves是矮人
Hill Orcs Orcs是兽人
Gnomes 侏儒
Kobolds 地精
Trolls 巨怪,巨魔
Minotaurs 牛头怪,牛头人
The Undead 不死生物

猜的:
Deep Elves 地底精灵?
Draconian 龙人?
Demigods 半神,神族后裔?
Demonspawn 半魔,恶魔后裔?
发表于 2008-10-21 10:36:06 | 显示全部楼层
Dwarves  矮人矮人啊
发表于 2008-10-21 10:37:59 | 显示全部楼层
Demigods 貌似半神
发表于 2008-10-21 10:41:11 | 显示全部楼层
KENKU天狗,语源来自日本的天狗
发表于 2008-10-21 10:52:10 | 显示全部楼层
Deep Elves 地底精灵,根据后文的介绍这个翻译的很准确 [s:54]

Kobold狗头人,博得之门就是这么翻的

Merfolk翻成鱼人好,人鱼的话就让人想到戴胸罩的美女了 [s:41]

其他的结合史诗马甲和LZ自己的翻译问题不大
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