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求助  补丁问题

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发表于 2008-1-30 21:47:47 | 显示全部楼层 |阅读模式
我依照很多補丁的使用方法
剝裝甲補丁
高遇敵補丁

我都把master.dat

已經全部解壓縮了
而且也把補丁解壓縮好丟進解好的master.dat
的資料夾裡面

我已經在遊戲裡面測試過了
沒有辦法高遇敵

或著 剝裝甲

高人幫解答..
 楼主| 发表于 2008-1-30 21:53:33 | 显示全部楼层
-------------------------------
              -                             -
              -     Lootable Armors MOD     -
              -                             -
              -        Version 1.000        -
              -                             -
              -------------------------------

I.    INTRODUCTION

    --------
    Prologue
    --------

    A few years before the Chosen One would begin his/her mystic run through the Temple
    of Trials, a mysterious stranger wearing armor trades with the village of Arroyo.
    The Chosen One is fascinated with the armor and the Arroyans ask the stranger many
    questions about armors.  Many villagers view the armor as either beautiful
    decorations or as a source of good raw materials for building and eventually agree
    to trade for a few different suits of armor.

    Many armors are taken apart almost immediately upon acquisition.  With a keen
    interest in armory, the Chosen One finds a dismantled piece of Armor.  However, the
    Chosen One viewed armory as clothing, not decor.  Wishing to try on a suit of armor,
    the Chosen One sneaks the dismantled pieces of armor to a secret hiding place and
    tries in vain to reassemble the pieces.

    One day, the same mysterious stranger who introduced armors to Arroyo returns to
    trade, and the Chosen One shows him the dismantled armor.  With the stranger's help
    and direction, the Chosen One is able to repair the armor to full working condition!
    The Chosen One would never forget the lessons learned this day.

    The Chosen One is ready to begin his quest armed with the knowledge taught by this
    mysterious trader -- knowledge that allows for salvaging armors that may have been
    damaged in combat!


    -------------
    About the MOD
    -------------
    With this MOD, your character will be able to salvage any armors from fallen enemies
    in combat.  For example, your character will be able to pick up a suit of Leather
    Armor from the corpse of one of Metzger's slavers, a Leather Jacket from a dead
    highwayman in the desert, and a suit of Metal Armor from Tyler and his guards at
    the church in the Den.

    Basically, if a character looks like he is wearing a type of armor, you will see
    that type of armor in the inventory of the character's dead body.  There are a few
    exceptions, as some NPCs have the ability to camouflage their armor.  That is to
    say, they appear to be wearing one type of armor but actually have the protection
    stats for a better type of armor!  The Chosen One will automatically correct for
    this subterfuge when he/she loots the dead body.  You will encounter this
    phenomenon, for example, if you choose to terrorize Vault City.

    Notable exceptions:  
    1.  The troopers found dead at Klamath Canyon had chosen not to wear any armor
        until landing their Vertibird and thus do not wield any armor.  (The
        suits of armor are either supposedly sealed within the crashed Vertibird or
        disintegrated beyond repair from the horrific crash!)
    2.  The Mysterious Stranger (from the Perk) will "disappear" as mysteriously as
        he/she appeared when he/she dies.  Weapons, ammo, armor, stimpacks and anything
        in his/her inventory will instantly vanish as the life force of this helpful
        stranger ceases.  Though you would still see the dead corpse, no inventory can
        be recovered from it.


II.   REQUIREMENTS

To make this MOD work, you will need:

1.  A patched version of Fallout 2 (version 1.02).  If you do not have the official
    Fallout 2 patch, you may download it at:

    http://www.nma-fallout.com  (No Mutants Allowed)

    To access this file, click on "Downloads", then "Fallout 2 Downloads".

2.  The 'MOD Runner' program by DIMS.  You may also download this at No Mutants
    Allowed.

    To access this file, click on "Downloads", then "Fallout 2 Downloads", then
    "MOD Utils".  Be sure to install the MOD Runner in the same directory that
    you installed Fallout 2.


III.  USING THE MOD

1.  Unzip the loot1000.dat file into the same directory that you installed Fallout 2.
2.  Run 'MOD Runner'.
3.  Select the 'loot1000.dat' MOD.
4.  Click on 'Run game' and enjoy!


IV.   KNOWN ISSUES & BUGS

1.  It is possible to grab the armor off 2 of Rebecca's guards in the Den, NCR cops,
    the NCR gate guard, the NCR Captain of the Guard, and one of Vortis' slaver guards
    during combat.
2.  The game will crash if you attempt a field bet of $200 or $1000 in Duppo's secret
    gambling table.


V.    FIXES

1.  New Reno bartenders give discounts instead of price hikes for being Prizefighter,
    Made Man, or conqueror of the Enclave.
2.  Eldridge gives permanent discounts for "knowing Jules", for being a Made Man, and
    for defeating the Enclave.  Note that the discounts may not be evident immediately
    after Eldridge first mentions them, but will definitely factor in the next time the
    Chosen One talks to Eldridge.


VI.   COMPATIBILITY

    Due to the extensive range of characters that this MOD deals with, this MOD will
    FAIL to run concurrently with many other MODs.  However, the Infinite Party Members
    MOD v1.002 should work just fine with the Lootable Armors MOD.  The Vertibird MOD
    might also work with this MOD at the same time though it hasn't been tested yet.
    Furthermore, MODs that only modify weapons are likely to work just fine with the
    Lootable Armors MOD.

    Note that if this MOD runs with any MOD that adds new NPCs that appear to be
    wearing armor, then the new NPCs will not have any armor to loot when they die.


VI.   MISC

    I would like to dedicate this MOD to a long-lost friend of mine named Matt.  Matt,
    like myself, is quite the Fallout fan, and I remember his salivating (not
    literally... hehe) over the aspect of getting Metal Armor while helping Lara get
    her job back in the Den.  He complained about the "disappearing armors", and 4 years
    from that day, I finally have the solution to his problem.  So Matt, if you're out
    there, I hope you enjoy it because this one's for you!  


For questions/feedback about this MOD, feel free to e-mail me at

内建的补丁说明
发表于 2008-1-31 00:00:46 | 显示全部楼层
高分辨率补丁给人的感觉很“补丁”,还是算了。。要是想看着清晰点去下个窗口工具玩窗口模式吧。资源区里有,使用正常,用窗口玩还方便看看攻略聊聊QQ啥的。变装甲那个没敢搞,好像跟升级补丁还是什么的覆盖的文件重复。高遇敌补丁好像也不过是改下某文件里的几个数字,建议你去下那个神圣手榴弹的补丁,然后以那个为基础把高遇敌也整合进去。改worldmap.txt里下面这段:

; This sets up the default values for data that is used by the worldmap
[Data]
; Encounter frequency percentages:
Forced=100%        ; This shouldn't change
Frequent=100%       ; Was 9/3d6
Common=100%         ; Was 8/3d6
Uncommon=100%       ; Was 6/3d6
Rare=100%            ; Was 5/3d6
None=0%            ; This shouldn't change

(就是把除最后一行以外的比率都调到到100%)
发表于 2008-1-31 00:03:48 | 显示全部楼层
好像高遇敌补丁没必要解了再压那么费劲。自己创建路径放文件就行了。反正我就直接放的,感觉遇敌频率以及特殊事件触发几率的效果提升挺明显的。
 楼主| 发表于 2008-1-31 13:01:57 | 显示全部楼层
OMG!!

越来越复杂  到底高遇敌补丁 要不要解压缩再放进去

还是自己再开一个资料夹在放进去

那抢装甲补丁  有人用成功过吗??

还是有别的用法?

会的人教学一下吧
发表于 2008-1-31 13:39:09 | 显示全部楼层
首先根据说明,抢装甲的补丁里面已经集合了提高遇敌的补丁。关于使用方法 将解压好的文件 直接放入\\BlackIsle\\Fallout2\\data 目录里面就可以了。也不用象LZ那么烦琐将补丁文件并入MASTER.DAT文件中。
在详细点的说明:
 1.解压补丁 出现3个文件夹 分别是 DATA,MAPS和SCRIPTS。
 2.复制这3个文件夹到你辐射目录中DATA(如果没有可以新建个)文件夹下,也就是\\BlackIsle\\Fallout2\\data里面(注意:很多人受到补丁文件中DATA文件夹影响直接将补丁放到了安装目录下,所以就用不了啦~)
 楼主| 发表于 2008-1-31 18:05:01 | 显示全部楼层
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