为什么《星际争霸》比魔兽争霸更好?
Why was Starcraft better than Warcraft?
https://boards.4chan.org/v/thread/717646615
魔兽争霸抄袭了战锤,而星际争霸抄袭了战锤 40K。
龙骑兵?蜘蛛坦克袭击者,狂热者在“死”后会去重生为半机械人。40K 中的无畏是一回事。
Warcraft was ripping off Warhammer, and Starcraft ripped off Warhammer 40K.
Dragoons? Spider tank assaulters where Zealots go after they "die" to be reborn as cyborgs. Dreadnaughts in 40K are the SAME THING.
魔兽争霸与战锤非常相似,只是更改了一些名称。
SC 显然是在借鉴 40K,但变化足够多。南方邦联领导层和叛乱分子不是一个单一的神圣皇帝,而是由腐败的个人领导的。邦联显然从美国邦联那里借鉴了很多东西,但也从沙皇俄国借鉴了很多东西,孟斯克人扮演着列宁/斯大林混合体的角色。
星际战士是一次性的咕噜声,而不是精英。背景在社会和单位组合方面借鉴了俄罗斯帝国和苏联,他们借鉴了美国邦联的很多东西。人族军队或多或少只是苏联的野战军。来自社会渣滓的一次性廉价洗脑士兵、大量火炮、坦克、雷区和秃鹫就像 BMP。相比之下,虫族和神族军队是适当的外星人。
当时的神族和虫族非常独特。事实上,是提利昂大规模地重新设计了种族以模仿虫族,而不是相反。
战锤和魔兽争霸与托尔金、D&D 太相似了,缺乏适当的身份。事实上,D&D 和战锤都从未尝试过 RTS 游戏是愚蠢的,因为它们是完美的设置。
Warcraft is so similar to Warhammer it's just changing some names around.
SC is clearly borrowing from 40K, but changes enough. Rather than a singular holy emperor, Confederate leadership and the rebels are led by corrupt individuals. Confederacy borrows a lot obviously from the American confederates, but there's a lot from Tsarist Russia as well, with the Mengsk playing the role of Lenin/Stalin hybrid.
Space Marines are disposable grunts rather than elites. The setting borrows from the Russian Empire and soviet Union in terms of society and unit comp, and they borrow a lot from the American confederacy. The Terran army is more or less just the USSR's field army. Disposable cheap brainwashed soldiers from the dregs of society, heavy amounts of artillery, tanks, minefields, and vultures act like BMPs. Zerg and Protoss armies in contrast are properly alien.
Protoss and zerg at the time were very unique. It's in fact the Tyrion that massive redesigned the race to mimic the Zerg, not the other way around.
Warhammer and Warcraft are too similar to Tolkein, D&D, and lack a proper identity. In fact, it's foolish that both D&D and Warhammer never tried RTS games as they're perfect settings for it.
我不知道broodwar,但我觉得魔兽争霸 III 非常俗气。每个人,我都是认真的,除了真正的职业选手(大多数时候)之外,每个人都很容易因侦察失败、塔楼冲刺、贪婪的快速技术、全力以赴、代理建筑等而被摧毁。
那么合法的策略呢?哦,你知道的。扰动、用法术、眩晕、减速、早期召唤垃圾邮件、身体阻挡、无视对手和爬行地图 20 分钟的核武器英雄,在大地图中到处扩展,垃圾邮件攻城引擎,一般兽人跛脚。
适合讨厌乐趣的亚人类的完美 RTS。
I don't know about broodwar but I find Warcraft III extremely cheesy. Everyone and I mean it everyone but literal pros (most of the time) easily gets destroyed by failure to scout, tower rush, greedy fast tech, all in, proxy buildings etc.
And what about legitimate strategies? Oh you know. Turtling, nuking heroes with spells, stuns, slows, early summon spam, bodyblocking, ignoring opponent and creeping map for 20 minutes, expanding all over in big maps and spamming siege engine, general orc laming.
The perfect RTS for subhumans who hate fun.
《星际争霸 + 母巢之战》很有个性,它坚韧不拔、残酷,但也很野蛮。有点像黑暗大军,但不那么愚蠢。
是 SC 2 把这一切抛在了一边。可能是因为主要编剧现在是成功的艺术家,他们买得起奖杯妻子和孩子,所以他们没有受到“受折磨的艺术家”模因力量的推动,而是想写出幸福结局的迪士尼电影类型的废话,让他们的婴儿开心。
Starcraft + Brood War had personality, it was gritty and brutal but also campy. Kind of like army of darkness but a little less silly.
It was SC 2 that threw that all out. Probably because the lead writers were now successful artists who could afford trophy wives and have kids so they werent being powered by "tortured artist" meme powers and wanted to write happy ending disney movie type crap that would make their infants happy.
我的新乐趣是看老外吵架,然后发个无关图
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